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They smoothed down a lot of 3.5's rough edges, although it is still colloquially called "Mathfinder" because you're doing the old bonuses-on-top-of-bonuses thing from the original.
5e is definitely an easier game to get into. But Pathfinder (1e) has a lot of the style and character of the 3.5e system along with a setting that rivals Forgotten Realms and Eberron.
hmm yeah i often prefer custom settings that's probably one reason i never really explored Pathfinder. is 5e like 4e basically perfectly tuned so you have to have a 4 person player group minimum? main reason i still play 3.5 is because you can easily adapt it to smaller or even solo groups but i heard the later editions aren't really mechanically set up for that.
That's hard for me to say. 5e is definitely more flexible than 4e in terms of party composition. Also, the Tasha’s Cauldron of Everything release massaged a lot of the rules around races and classes, allowing you to trade generic stat increases for specific niche skills and abilities you wouldn't normally have.
Just running a Bard fills quite a few niches sub-optimally. Alternatively, Artificers allow you to pull solutions out of your ass as necessary.
They smoothed down a lot of 3.5's rough edges, although it is still colloquially called "Mathfinder" because you're doing the old bonuses-on-top-of-bonuses thing from the original.
5e is definitely an easier game to get into. But Pathfinder (1e) has a lot of the style and character of the 3.5e system along with a setting that rivals Forgotten Realms and Eberron.
hmm yeah i often prefer custom settings that's probably one reason i never really explored Pathfinder. is 5e like 4e basically perfectly tuned so you have to have a 4 person player group minimum? main reason i still play 3.5 is because you can easily adapt it to smaller or even solo groups but i heard the later editions aren't really mechanically set up for that.
That's hard for me to say. 5e is definitely more flexible than 4e in terms of party composition. Also, the Tasha’s Cauldron of Everything release massaged a lot of the rules around races and classes, allowing you to trade generic stat increases for specific niche skills and abilities you wouldn't normally have.
Just running a Bard fills quite a few niches sub-optimally. Alternatively, Artificers allow you to pull solutions out of your ass as necessary.