A lot of the boss fights were fun but the music was pretty unremarkable and the shine spark puzzles were so hand cramping I gave up on 100%ing it. Plus nothing I was collecting was anywhere near as interesting as what the game just gives you (most the energy tanks, all the powerups, most the +10 missles). None of the new moves were that groundbreaking. Ridley also was not in it.

It was fine, just nothing extraordinary. I think I liked Samus Returns more.

  • WhyEssEff [she/her]
    ·
    edit-2
    3 years ago

    respectfully disagree. Shinesparks were annoying at first, but they became more tame after you get used to Dread’s more fluid controls. After that it just becomes a routing issue.

    Metroid Dread isn’t the most groundbreaking, but I think it’s a long-coming modern tune-up of the classic Super Metroid formula.

    While none of the moves were really groundbreaking, they were fine-tuned to a point where there’s no abrupt stops that take you out of combat immersion into actively fiddling with the controls. Dread’s fluidity in itself is a groundbreaker for Metroid, it’s probably the best combat in a 2D metroid, I will fight people on this.

    The item pacing is a nice shakeup. Generic collectibles continue to be generic collectibles, they aren’t necessary to beat the final boss and are just there for people who like puzzles (like me). But then again, my favorite game is crosscode, and that’s a game where some of the puzzles are more precise than some of Metroid’s worst shinesparks.

    The unique bosses are amazing design. The generic bosses are boring, I’ll give you that, but I think Experiment Z-57 is one of the coolest Metroid bosses, period, in gameplay.

    The music was meh. Yeah. To me, that’s not exactly a dealbreaker, but it is annoying.

    Ridley is dead. Let Ridley die.

    • deadtoddler420 [any]
      hexagon
      ·
      3 years ago

      What did you play on? I played entirely in handheld and found the controls nearly unusable for the Shinespark parts. I do think itd have been more tolerable on the pro controller.

      The item pacing was a little meh. If I'm 100%ing a Metroidvania, I wanna feel really busted going into the final boss fight and nothing I was finding was giving me that feeling.

      • WhyEssEff [she/her]
        ·
        edit-2
        3 years ago

        I’m talking more like the morph ball shakeup. You have a point, though the screw attack would be that if it did like, anything to bosses. It shreds through normal enemies. I think wave beam is a weird final upgrade to get. Did you use the storm missiles a lot? They absolutely shred, I found they’re easy to forget you have them but when you remember they’re a mainstay in boss combat, though they’re more late-midgame of an upgrade, which again, weird, but it’s an interesting shakeup, so props for experimenting?

        I did half the shinesparks on wired controller. Half on handheld. After getting used to it on a wired, it became easier on handheld personally.

        Personally the QTEs are the most annoying thing to me in this game, but I think it’s a top three 2D metroid, remakes and originals. Four if we count AM2R. Def not as groundbreaking as Super Metroid, I’m personally a bit more fond of Zero Mission as well being my first 2Dtroid, but I think Dread as a new game with a previously… okay studio, I guess, holds up as a great metroid. If anything, I’m excited for Metroid 6. I want to see how MercurySteam applies the feedback on Dread.