(Paris, 1908-1986) French thinker and novelist, representative of the atheist existentialist movement and an important figure in the vindication of women's rights. Originally from a bourgeois family, she stood out from an early age as a brilliant student. She studied at the Sorbonne and in 1929 she met Jean-Paul Sartre, who became her companion for the rest of her life.

He graduated in philosophy and until 1943 he devoted himself to teaching at the lycées of Marseilles, Rouen and Paris. His first work was the novel The Guest (1943), followed by The Blood of Others (1944) and the essay Pyrrhus and Cineas (1944). She participated intensely in the ideological debates of the time, harshly attacked the French right wing and assumed the role of a committed intellectual. In her literary texts she revised the concepts of history and character and incorporated, from an existentialist point of view, the themes of "freedom", "situation" and "commitment".

Together with Sartre, Albert Camus and Maurice Merleau-Ponty, among others, she founded the magazine Tiempos Modernos, whose first issue was published on October 15, 1945 and became a political and cultural reference of French thought in the mid-twentieth century. Subsequently, he published the novel All Men Are Mortal (1946), and the essays For a Morality of Ambiguity (1947) and America a Day (1948).

Her book The Second Sex (1949) was a theoretical starting point for various feminist groups, and became a classic work of contemporary thought. In it she elaborated a history of the social condition of women and analyzed the different characteristics of male oppression. She asserted that by being excluded from the processes of production and confined to the home and reproductive functions, women lost all social ties and with them the possibility of being free. She analyzed the gender situation from the point of view of biology, psychoanalysis and Marxism; she destroyed feminine myths, and urged the search for authentic liberation. She argued that the struggle for the emancipation of women was distinct from and parallel to the class struggle, and that the main problem to be faced by the "weaker sex" was not ideological but economic.

Simone de Beauvoir founded with some feminists the League of Women's Rights, which set out to react firmly to any sexist discrimination, and prepared a special issue of Modern Times devoted to the discussion of the subject. She won the Prix Goncourt with The Mandarins (1954), in which she dealt with the difficulties of post-war intellectuals in assuming their social responsibility. In 1966 she participated in the Russell Tribunal, in May 1968 she showed solidarity with the students led by Daniel Cohn-Bendit, in 1972 she presided over the Choisir association, in charge of defending free contraception, and until her last days she was a tireless fighter for human rights.

Her abundant testimonial and autobiographical titles include Memoirs of a Formal Young Woman (1958), The Fullness of Life (1960), The Force of Things (1963), A Very Sweet Death (1964), Old Age (1968), The End of Accounts (1972) and The Farewell Ceremony (1981).

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  • hexaflexagonbear [he/him]
    ·
    9 months ago

    I think it's just easier to design action games around swarms of easy enemies. Uncharted series is even worse than the RDR games. I'm gonna guess bullet spunges and realistic damage against the player both tend to frustrate human players.

    • Frank [he/him, he/him]
      ·
      9 months ago

      Very much this. I've been playing Ready or Not: Le Epic Cop Simulator. Most missions only have, at most, 1-6 "bad guys". They're extremely lethal; Your armor works but if you get hit anywhere else you're toast. But there's only a few of them and most of the gameplay comes from correctly sweeping and clearing buildings. It's extremely slow, very tense, and definitely doesn't appeal to the average COD player.

      ARMA is very similar; It's extremely lethal because irl bullets kill people, and you're often shooting at guys you can barely see hundreds of meters away, or risking getting shredded in CQC. A lot of the game is walking around. Alot of the game is getting OHK'd by AI you never saw. A lot of the game is getting wiped out by artillery or air strikes you have no way of fighting back against.

      Contrast to most FPS where you're a super hero ripping through hordes of baddies effortlessly, regenerating from any wound like Wolvervine.

      I also thing FPS games are amongst the simplest gameplay loop to program and implement; Create a dude, make rays or particles emit from the dude (your guns), make mobs that move around and sometimes shoot rays back, add a bunch of them to the level. Conceptually it's all quite simple. No need to devise complex puzzles or write dialogue or come up with mind bending twist outcomes.

      • PaulSmackage [he/him, comrade/them]
        ·
        9 months ago

        I've been taken out by the wind more time thans i can count. I wish RDR2 had the same effect, can't start getting stress sweats when i've wiped out half the town already.