I'm honestly a little confused about why Unity had 7000 employees in the first place. But that's besides the point that this is horrible for so many. Even after these layoffs I'm confused about the total number of employees they have???
They got most of those employees during the metaverse/web3 push they made. Also a not insignificant part of those are not developers, but marketing and sales people.
Unity is the most widely used game engine worldwide. Hundreds of games are released every week and the majority of them are made in Unity. Beyond the people that work on the engine itself, there are likely tons of people that work on training, support, localization, marketing, sales..
Sure. But Epic has 3000 employees in their entire company and does more than just work on an engine? Not just a little bit more, a HUGE amount more between their games, platforms, engine and so on.
I'm honestly a little confused about why Unity had 7000 employees in the first place. But that's besides the point that this is horrible for so many. Even after these layoffs I'm confused about the total number of employees they have???
They got most of those employees during the metaverse/web3 push they made. Also a not insignificant part of those are not developers, but marketing and sales people.
They will probably shed more employees in the future.
Unity is the most widely used game engine worldwide. Hundreds of games are released every week and the majority of them are made in Unity. Beyond the people that work on the engine itself, there are likely tons of people that work on training, support, localization, marketing, sales..
Sure. But Epic has 3000 employees in their entire company and does more than just work on an engine? Not just a little bit more, a HUGE amount more between their games, platforms, engine and so on.