Does anybody else get unreasonably annoyed at the vast majority of rpg games that are feudal societys on a surface level but are actually capitalist societys under a thin vineer. I was trying to play pillars of eternity but became incredibly annoyed at the frist quest of the game revolving around a mill which is in a lord's domain but is privately owned and operated and which the townsfolk sell their grain to in exchange for currency (to later buy back with the same currency). I had to put the game down right there.

I think a lot of the time it's an outgrowth from developers feeling the need to have a commonly circulated currency. Although the answer in my opinion isn't to faithfully recreate feudalism but to create a unique social formation for the conditions of the world, I've always loved the eberron campaign setting for that reason.

  • AtomPunk [he/him]
    ·
    3 years ago

    This bugged me tf out in this new steam game called Potion Crafting. People line up to your counter and you brew potions of course; you can haggle with them on how much you sell them for, even when the person clearly needs a healing potion for a sick relative or whatever. Ingredients are self-replenishing since they grow in your backyard, and others you have to buy from vendors.

    • CrimsonSage [any]
      ·
      3 years ago

      Sounds like you need to start asking for their insurance.

      • AtomPunk [he/him]
        ·
        3 years ago

        It’s a fun time. As you add ingredients to your brew, your potion “travels” on a map and you slowly discover more potion effects. Different ingredients have different travel paths, which leads to new combos. Visuals are nice to look at.

        It’s an early access game, but the dev seems responsive to the community so far.