Does anybody else get unreasonably annoyed at the vast majority of rpg games that are feudal societys on a surface level but are actually capitalist societys under a thin vineer. I was trying to play pillars of eternity but became incredibly annoyed at the frist quest of the game revolving around a mill which is in a lord's domain but is privately owned and operated and which the townsfolk sell their grain to in exchange for currency (to later buy back with the same currency). I had to put the game down right there.
I think a lot of the time it's an outgrowth from developers feeling the need to have a commonly circulated currency. Although the answer in my opinion isn't to faithfully recreate feudalism but to create a unique social formation for the conditions of the world, I've always loved the eberron campaign setting for that reason.
Imo it literally that the writers can't imagine anything else.
People are so capitalism brained that they can't conceptualize anything that isn't basically capitalism. Feudalism is just medieval times capitalism.
What do they serfs do with the grain they grow? Well ofc they sell it would else could they possibly do. Where do they get their grain to eat? Well they buy it at the store duh