Does anybody else get unreasonably annoyed at the vast majority of rpg games that are feudal societys on a surface level but are actually capitalist societys under a thin vineer. I was trying to play pillars of eternity but became incredibly annoyed at the frist quest of the game revolving around a mill which is in a lord's domain but is privately owned and operated and which the townsfolk sell their grain to in exchange for currency (to later buy back with the same currency). I had to put the game down right there.
I think a lot of the time it's an outgrowth from developers feeling the need to have a commonly circulated currency. Although the answer in my opinion isn't to faithfully recreate feudalism but to create a unique social formation for the conditions of the world, I've always loved the eberron campaign setting for that reason.
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You need money to pay your giant mercenary army in M&B. You get money from rents on your fiefs, trading goods for currency, or ransoming nobles. You use almost all of your money keeping your giant mercenary army paid so you can fight off all the other factions that want to take your stuff. You go to war so you can get money to pay your army to go to war. It's great.
:very-intelligent:
What I like of mount and blade is to be able to just be a merchant going from place to place earning money and paying the custody. But the battle AI is horrible, let me control my troops like in Total War goddamit
I shouldn't have played through 5 and new dawn back to back, because despite New Dawn being so much more aesthetically interesting, I was just so tired of the mechanics by that point