Does anybody else get unreasonably annoyed at the vast majority of rpg games that are feudal societys on a surface level but are actually capitalist societys under a thin vineer. I was trying to play pillars of eternity but became incredibly annoyed at the frist quest of the game revolving around a mill which is in a lord's domain but is privately owned and operated and which the townsfolk sell their grain to in exchange for currency (to later buy back with the same currency). I had to put the game down right there.
I think a lot of the time it's an outgrowth from developers feeling the need to have a commonly circulated currency. Although the answer in my opinion isn't to faithfully recreate feudalism but to create a unique social formation for the conditions of the world, I've always loved the eberron campaign setting for that reason.
the 2010 three kingdoms series is way better for that it's an adaption of a book actually written under feudalism. It's in chinese but there are subtitles and it's free on the internet
https://www.youtube.com/watch?v=WNHnX4xsplo&list=PL33A390995E9A7F00
it's also pretty well made as it's a classical piece of culture, like the Chinese equivalent of a Shakespeare play