Philip Agee, born on 19th of january in 1935, was an ex-CIA officer who became a prominent critic of CIA policies, detailing his experiences in the text "Inside the Company: CIA Diary". Agee ultimately defected to Cuba, dying there in 2008.
Philip Agee (1935 - 2008) served as a Central Intelligence Agency (CIA) officer for eight years, joining the organization in 1960. He was assigned posts in Montevideo, Mexico City, and Quito, Ecuador.
Agee resigned from the CIA in 1968 following the Tlatelolco massacre in Mexico City, in which the U.S.-supported government engaged in mass shootings and arrests of a crowd of more than ten thousand protesters. The same massacre also played a role in the political radicalization of Subcomandante Marcos of the Zapatistas.
Agee moved to London and published "Inside the Company", a tell-all text that, among other things, detailed his work in spying on diplomats, engaging in illegal activity to force a diplomatic break between Ecuador and Cuba, naming President José Figueres Ferrer of Costa Rica, President Luis Echeverría Álvarez of Mexico, and President Alfonso López Michelsen of Colombia as CIA collaborators, and exposing the identities of dozens of CIA agents.
For the exposure of agents, Agee was expelled from the United Kingdom. Agee was also eventually expelled from the Netherlands, France, West Germany and Italy, and was compelled to live under a series of socialist governments - Grenada under Maurice Bishop, then Nicaragua under the Sandinistas, and finally Cuba under Castro. Agee died in Cuba in January 2008.
"I don't think we have ever had real democracy in this country. Anyone who studies adoption of the constitution will understand quite clearly that; democracy - as we understand that on today; was the last thing the founding fathers had in mind when they wrote the constitution....it was: to establish strong central authority responding the elitist interests in United States.
That's private property. And those men who wrote the constitution were representatives of the elites. They were the lawyers, bankers, merchants, the land owners, slave owners and so forth. And they write the constitution for their own private interest$. That is how government has served ever since. And that is why we have so little democracy in United States."
- Philip Agee
Philip Agee - spartacus educational
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The last time I tried to play star citizen it took two hours for everyone to get their clothes sorted, fly to the same space port, get everyone on the same ship, leave the space port, wander around the ship, and finally get to the mission where we effortlessly killed maybe five ai, several of which were bugged. Five minutes later we were attacked and almost instantly destroyed by other players. Getting everyone back together to go do something again would have taken at least another hour. I put it down and have no interest in going back. It's an appalling collection of badly designed features, unnecessary complications, bloat, and outright anti-features. It's a great example of how game design means more than just shoving features in to a program: you need to design a game that actually has a gameplay loop and isn't just a mess of systems that don't work well together. Simple things like fast travel would make the game vaslty more playable, but you can't just fast travel to your ship and take off. You have to run around a bland space city, take a tram for several minutes, go to the space port, summon your ship, take off. It takes, idk, probably five minutes minimum, longer if you've not done it a billion times. It's "immersive", except what it really is is lifeless window dressing in an incredibly bloated game that.
I lost my train of thought.
I would reccomend barotrauma instead. It's a very different game, but it's an actual game. You and your buddies pilot a sketchy submarine under the europan ice taking on missions, fighting sea monsters, transporting cargo, maintaining and upgrading your sub, and so forth. There's a real game with lots of depth that requires teamwork but also features a lot of silliness and screwing around, all in the claustrophobic darkness of an icy sea below a mile of ice that has never seen the light of any star.