Yeah. The only real problem the Sims 3 has is load times and a performance issue where the neighborhood simulation stuff would IIRC gradually create situations that NPCs couldn't path through and seize up regularly, though one of the most common general purpose mods included a daily cleanup check to fix that. The Sims 4 has a lot of basically good ideas to it (like non-rabbit-hole jobs, although those are all mediocre and buggy), but then everything is so stripped down and goes nowhere.
Not only that, but it also lacks any way to manage memory in a significant way meaning that every save comes with an unspecified death sentence that can only be mitigated by moving to another neighborhood every 3 generations or so. No amount of NRaas mods were able to work around that. The closest thing to a solution for that issue was a 64-bit shell, which only released for Mac just a couple of years ago and will never come to PC.
Yeah. The only real problem the Sims 3 has is load times and a performance issue where the neighborhood simulation stuff would IIRC gradually create situations that NPCs couldn't path through and seize up regularly, though one of the most common general purpose mods included a daily cleanup check to fix that. The Sims 4 has a lot of basically good ideas to it (like non-rabbit-hole jobs, although those are all mediocre and buggy), but then everything is so stripped down and goes nowhere.
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Not only that, but it also lacks any way to manage memory in a significant way meaning that every save comes with an unspecified death sentence that can only be mitigated by moving to another neighborhood every 3 generations or so. No amount of NRaas mods were able to work around that. The closest thing to a solution for that issue was a 64-bit shell, which only released for Mac just a couple of years ago and will never come to PC.