I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn't approve of, and it is simply impossible to reach the fundraising goal in any way that isn't at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That's right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn't it? :zizek:

  • mr_world [they/them]
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    edit-2
    3 years ago
    spoiler

    They tried to do something like the Outsider is a force of revolution. He gives people his power who will overturn unjust systems. Billie gets the mark and then ends up killing him and the implication is that his power is set free or everyone gets it or something like that. Then Deathloop is the world decades in the future after that and it's still ruled by mad scientists and wealthy murderers.

    • WittyProfileName2 [she/her]
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      edit-2
      3 years ago
      Spoiler for like the first mission of Death of the Outsider.

      Billie didn't even get the mark though did she? It's been a while since I played it, but aren't her powers from the fact that she's got some time line fuckery from the possible outcomes of the dust district going on?