I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn't approve of, and it is simply impossible to reach the fundraising goal in any way that isn't at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That's right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn't it? :zizek:

    • UlyssesT [he/him]
      hexagon
      ·
      edit-2
      3 years ago

      My :LIB: years included making "perfect cities" in SimCity that were basically the same bleak techbro hellscapes constantly being pushed right now as escapist fantasies in the desert, on some :epstein: island that labels everything after cringe crypto memes, on the ocean, under the ocean, or some interplanetary colony.

      Ultra gentrification, police everywhere, no (recognized) crime, no (visible) poverty, the only problem being very very high property values, which :LIB: me griped about because it was brought up by citizen surveys as a complaint. "Why is this a bad thing?" :galaxy-brain: