According to the lore, the dragons are basically angels with a complex magic language that changes how they interact with the world, but then in practice they just fly around like dragons in any setting and breath fire or frost at you like dragons in any setting.
Humans are pretty complicated too, but despite all the complicated thoughts, feelings, desires, goals, and experiences they have, all they do is run at you with an axe and shout "Skyrim belongs to the Nords!"
It's a video game, and in this case the dragons are attacking you because they are on the opposite side of an ancient war from you. The game features no fewer than three dragons who are not at war with you, and those dragons behave how you would expect a primordial entity who doesn't desire to kill you to behave. While, yes, Shouts should have been cooler in general, the Shouts they do are the same shouts you do. It's not like they're just breathing fire, they're manipulating the fabric of the universe to bring fire into being, exercising their dominance over the world itself and asserting that, despite the fact that there's no reason there should be, there must now be fire before them.
"Shouts should have been cooler" is a valid criticism, but not an example of failing to implement the lore into the game mechanics.
It’s not like they’re just breathing fire, they’re manipulating the fabric of the universe to bring fire into being, exercising their dominance over the world itself and asserting that, despite the fact that there’s no reason there should be, there must now be fire before them.
Cool. It is functionally and visually the same as if they were just breathing fire.
I mean if all you have to say is something you have already said and that I have already addressed I'm not sure why you even felt the need to reply :shrug-outta-hecks:
Idk, it felt like you weren't listening? I say that it feels like the lore explanations for things don't feel connected to what we actually see, and you respond "but the lore actually does establish this as a pretty different thing" and it's just, yeah, I know, but that's fluff.
You can create explanations for how these fantastical things in the lore could be expressed in a really mundane way we're all used to without it breaking with the lore. Technically, you can then say that the really wild out-there lore is being expressed. But it's being expressed in the most mundane, unimaginative way possible and this lore could allow for us to actually see much more interesting stuff than we do.
You say that "“Shouts should have been cooler” is a valid criticism, but not an example of failing to implement the lore into the game mechanics." but the point is, the fact that they chose to portray shouts in this way tells you a lot about the writers' priorities and imagination. The lore suggested that shouts would be more interesting than the basic spells which we got in game- it's not wrong to make them boring, but it's not living up to the potential that they wrote.
Idk, it felt like you weren’t listening? I say that it feels like the lore explanations for things don’t feel connected to what we actually see
But I literally responded to that by saying, yes, the shouts should be cooler than they are. But that's the core of the criticism. A criticism which I acknowledged and agreed with, and then you reiterated.
they chose to portray shouts in this way tells you a lot about the writers’ priorities and imagination.
No, it tells you a lot about the restrictions they were working with, both in making a fun video game and the actual software limitations of the engine they're using. I mean if shouts were portrayed exactly as in lore, then dragons should by flying around making the earth quake in order to collapse buildings on top of you, conjuring storms of glass to shred entire cities to pieces, bending reality to teleport around and attack you from impossible angles. Also if you're trying to fight any dragon too "high level" for you then it should just command you to explode and you should obey.
But even the modders, in their wildest dreams, wouldn't try to tackle any of that. For a wide variety of reasons.
The lore suggested that shouts would be more interesting than the basic spells which we got in game
Yeah, the shouts should be cooler, you say for the fifth time. Is this your only complaint? If so I suppose they did a damn good job.
No, it's not my only complaint, it's a complaint that is emblematic of a larger point. We could expand this to any number of things. And before I do that, I need to say this again, because you missed the actual core of my argument. It's not that the shouts aren't cool. It's that they're uncool in a specific way, in that, in the dragons, they manifest in them behaving like dragons from any other property. If you didn't know the lore, you wouldn't have any reason to suspect that they weren't just generic fantasy dragons. They looked at the lore they had and found the one way to (kind of) incorporate their pre-written lore without actually keeping the feeling that this wasn't just generic fantasy. You're right that the lore as-written makes for some powers that are difficult to portray. If they wanted to stay true to it, they could either just decide they don't have the capability to portray that and shelve the dragons for now, or they could find a managable version of those powers. There are steps between "fuck this is so hard to implement and balance" and "throw out the lore and make them as generic as possible", and making that decision is obviously going to draw complaints that they threw out the lore. Saying it would have been hard is not really a defence.
Wood Elves worship plantlife to the point of being pure carnivores? Sounds cool, but we never see it or explore it- the bosmer that we see basically could have walked straight out of Lothlorien (except for being shorter in some games, I guess). All the cool details about Argonians and the Hist and Hist Sap? Sounds cool in the lore, never presented or explored in the games in any fashion, beyond the one time in Oblivion that Hist Sap makes you hallucinate people as goblins for some reason, even if you're Argonian. All these cool ideas are there, but they're not explored, and you would never know they were there if you didn't go out of your way to find them.
I'll reiterate my main point here to make it a little harder for you to just cut my comment up to avoid it again: it's one thing to have lore, it's another thing to implement it and explore it. There is some batshit stuff in the background of Elder Scrolls that 99% of the players have no idea about because it's just not in the games beyond the books that most players just don't read.
Wood Elves worship plantlife to the point of being pure carnivores? Sounds cool, but we never see it or explore it
Because we never (in the mainline games) go to Valenwood where that's relevant. Outside Valenwood they eat plants.
I’ll reiterate my main point here to make it a little harder for you to just cut my comment up to avoid it again: it’s one thing to have lore, it’s another thing to implement it and explore it
This is true, and Skyrim implemented for you to explore a lot of wild shit from the lore. The fact that a lot of players don't understand that's what they're seeing is not a failure to implement the stuff from the lore.
Well, we read an Elder Scroll and visit Sovngarde, for two. It's not really a failure of the worldbuilding if the average player doesn't realize how cool those two things are.
Humans are pretty complicated too, but despite all the complicated thoughts, feelings, desires, goals, and experiences they have, all they do is run at you with an axe and shout "Skyrim belongs to the Nords!"
It's a video game, and in this case the dragons are attacking you because they are on the opposite side of an ancient war from you. The game features no fewer than three dragons who are not at war with you, and those dragons behave how you would expect a primordial entity who doesn't desire to kill you to behave. While, yes, Shouts should have been cooler in general, the Shouts they do are the same shouts you do. It's not like they're just breathing fire, they're manipulating the fabric of the universe to bring fire into being, exercising their dominance over the world itself and asserting that, despite the fact that there's no reason there should be, there must now be fire before them.
"Shouts should have been cooler" is a valid criticism, but not an example of failing to implement the lore into the game mechanics.
Cool. It is functionally and visually the same as if they were just breathing fire.
I mean if all you have to say is something you have already said and that I have already addressed I'm not sure why you even felt the need to reply :shrug-outta-hecks:
Idk, it felt like you weren't listening? I say that it feels like the lore explanations for things don't feel connected to what we actually see, and you respond "but the lore actually does establish this as a pretty different thing" and it's just, yeah, I know, but that's fluff.
You can create explanations for how these fantastical things in the lore could be expressed in a really mundane way we're all used to without it breaking with the lore. Technically, you can then say that the really wild out-there lore is being expressed. But it's being expressed in the most mundane, unimaginative way possible and this lore could allow for us to actually see much more interesting stuff than we do.
You say that "“Shouts should have been cooler” is a valid criticism, but not an example of failing to implement the lore into the game mechanics." but the point is, the fact that they chose to portray shouts in this way tells you a lot about the writers' priorities and imagination. The lore suggested that shouts would be more interesting than the basic spells which we got in game- it's not wrong to make them boring, but it's not living up to the potential that they wrote.
But I literally responded to that by saying, yes, the shouts should be cooler than they are. But that's the core of the criticism. A criticism which I acknowledged and agreed with, and then you reiterated.
No, it tells you a lot about the restrictions they were working with, both in making a fun video game and the actual software limitations of the engine they're using. I mean if shouts were portrayed exactly as in lore, then dragons should by flying around making the earth quake in order to collapse buildings on top of you, conjuring storms of glass to shred entire cities to pieces, bending reality to teleport around and attack you from impossible angles. Also if you're trying to fight any dragon too "high level" for you then it should just command you to explode and you should obey.
But even the modders, in their wildest dreams, wouldn't try to tackle any of that. For a wide variety of reasons.
Yeah, the shouts should be cooler, you say for the fifth time. Is this your only complaint? If so I suppose they did a damn good job.
No, it's not my only complaint, it's a complaint that is emblematic of a larger point. We could expand this to any number of things. And before I do that, I need to say this again, because you missed the actual core of my argument. It's not that the shouts aren't cool. It's that they're uncool in a specific way, in that, in the dragons, they manifest in them behaving like dragons from any other property. If you didn't know the lore, you wouldn't have any reason to suspect that they weren't just generic fantasy dragons. They looked at the lore they had and found the one way to (kind of) incorporate their pre-written lore without actually keeping the feeling that this wasn't just generic fantasy. You're right that the lore as-written makes for some powers that are difficult to portray. If they wanted to stay true to it, they could either just decide they don't have the capability to portray that and shelve the dragons for now, or they could find a managable version of those powers. There are steps between "fuck this is so hard to implement and balance" and "throw out the lore and make them as generic as possible", and making that decision is obviously going to draw complaints that they threw out the lore. Saying it would have been hard is not really a defence.
Wood Elves worship plantlife to the point of being pure carnivores? Sounds cool, but we never see it or explore it- the bosmer that we see basically could have walked straight out of Lothlorien (except for being shorter in some games, I guess). All the cool details about Argonians and the Hist and Hist Sap? Sounds cool in the lore, never presented or explored in the games in any fashion, beyond the one time in Oblivion that Hist Sap makes you hallucinate people as goblins for some reason, even if you're Argonian. All these cool ideas are there, but they're not explored, and you would never know they were there if you didn't go out of your way to find them.
I'll reiterate my main point here to make it a little harder for you to just cut my comment up to avoid it again: it's one thing to have lore, it's another thing to implement it and explore it. There is some batshit stuff in the background of Elder Scrolls that 99% of the players have no idea about because it's just not in the games beyond the books that most players just don't read.
Because we never (in the mainline games) go to Valenwood where that's relevant. Outside Valenwood they eat plants.
This is true, and Skyrim implemented for you to explore a lot of wild shit from the lore. The fact that a lot of players don't understand that's what they're seeing is not a failure to implement the stuff from the lore.
Give me examples.
Well, we read an Elder Scroll and visit Sovngarde, for two. It's not really a failure of the worldbuilding if the average player doesn't realize how cool those two things are.