Lol don't get me started on the writing in Skyrim's Thieves Guild questline or we'll be here all night (actually, Shamus Young already did a 5-part deep dive into why it was so bad, so I don't have to). Out of Morrowind, Oblivion, and Skyrim, Oblivion is the one I have the hardest time revisiting, but it definitely had some good stuff going on in its quest writing. I was going to say "especially compared to Skyrim", but honestly, that wasn't Morrowind's strength either, not in the way Oblivion did it.
Yeah, the Thieves' Guild and College of Winterhold questlines are my favorite examples of writing disasters in video games quests. Just absolutely atrocious in every way. Thieves' Guild is worse than the College though.
I also like The Companions questline because it somehow doesn't even feel like a questline? Say what you want about the Thieves Guild, as bad as it is (and I do think it's the worst written of the major questlines) at least it feels like a narrative. I always forget the Companions exist.
Lol don't get me started on the writing in Skyrim's Thieves Guild questline or we'll be here all night (actually, Shamus Young already did a 5-part deep dive into why it was so bad, so I don't have to). Out of Morrowind, Oblivion, and Skyrim, Oblivion is the one I have the hardest time revisiting, but it definitely had some good stuff going on in its quest writing. I was going to say "especially compared to Skyrim", but honestly, that wasn't Morrowind's strength either, not in the way Oblivion did it.
Yeah, the Thieves' Guild and College of Winterhold questlines are my favorite examples of writing disasters in video games quests. Just absolutely atrocious in every way. Thieves' Guild is worse than the College though.
I also like The Companions questline because it somehow doesn't even feel like a questline? Say what you want about the Thieves Guild, as bad as it is (and I do think it's the worst written of the major questlines) at least it feels like a narrative. I always forget the Companions exist.