I don't like rust.
I don't like building a full building inch by inch. I don't like having to worry about eating too. I can't speak to Palworld, but I don't like rust's empty world, devoid of NPC's short of playing it coop with a lib. I don't like literally every tiny thing having to be crafted, especially with it having its own little crafting subsystems like crafting firewood for fuel for a furnace which crafts materials that are used in another crafted device to craft something else. I also despise crafting and working farms.
One of the few mercies this game offers is Pals to pick up the pace.
I'm going to give it a chance but I'm already going in expecting to be disappointed.
One simple improvement would be being able to just plop down full buildings, but I don't believe that's possible at all.
The only rust game that interests me is ARK and that's entirely because of the appeal of the cool dinos and prehistoric stuff, rust has this grimyness to it that always turned me off even before getting to the toxic ass gameplay of "oh this guys base is unguarded lets take his stuff" like at least if that happened in ARK there were even chances you got eaten by a sick-ass T-rex or something and not just gunned down by an ak wielding squeakers
The building system still sucks tho
ARK has PVE servers where you work together with other players and only dinos can wreck your shit and I always found that way more fun.
I played a lot of ARK back when it was in beta. Good times
I still remember basically trying to get my footing in the game, barely having anything, only to be taken down by CoD gear wearing players.
Thankfully Palworld has single player mode so I'm hoping there'll be more to the experience than just 'Rust with Pokemon' (and by that I mean I'm hoping there'll be towns, NPCs and quests).
But yeah, the building system is awful and I'm hoping it'll be moddable and will eventually see full buildings being put in.
Give Valheim a shot if you haven't already. You get to chop down trees and make your viking dream house, but there's also a structured series of goals to pursue which leads to an actual end-game and conclusion (you can still punch trees after that). There's more too it than just accumulating stuff to accumulate stuff - You're accumulating stuff so you can build a boot big enough to kick god in the generatives.
Factorio is another one where you're collecting and building stuff but there's a real goal - Build a space ship to escape the planet you're stuck on.
There's also Conan, which is a much more polished game with a lot more stuff to do and much cooler castles to build than Rust,. It's conan, though, and there's still a bunch of racism baked in to the setting even after they stripped the screaming in your face white supremacy out of most of it.
The whole notion of building shit for a couple of hours, logging off, finding all your shit wrecked, re-building, wrecking someone elses shit, always felt really greasy. Why am I spending all this time punching trees so i can build a bomb so i can blow up the stuff someone else spent hours punching trees to build so I can... take hteir stuff that is just like my stuff and is only good for building bombs to steal stuff?