A few things I've considered is items to alter production values and introduce certain class upgrades to some of the people in town. Meanwhile a couple items might get removed for redundancy, like the items for trappers and hunters. There's a couple items that only work with the lower stage trappers and due to randomness can sometimes only spawn after you've upgraded your trappers to hunters. Other options include variations on hunters and maybe further upgrades for the inn.
A few things I've considered is items to alter production values and introduce certain class upgrades to some of the people in town. Meanwhile a couple items might get removed for redundancy, like the items for trappers and hunters. There's a couple items that only work with the lower stage trappers and due to randomness can sometimes only spawn after you've upgraded your trappers to hunters. Other options include variations on hunters and maybe further upgrades for the inn.
It sounds like you have a solid idea on how the devs have made mistakes and see how to fix that without changing the overall user-experience/vibe.
It’s kinda weird how the average fan often understands why a thing works more so then the company behind it.
Tbf to the company, it was basically a side project. It just so happens that side project was a cult hit in an otherwise dud catalogue of games.