"a party RPG where a Soviet SMERSH commando, a Holocaust survivor, a Spanish revolutionary, a CIA agent and an ex-Hitler Youth small-time gangster team up to fight the American military-industrial complex, and it somehow works!"
Genuinely a fascinating little game, even though the actual gameplay is really jank (although it's more due to encounter design than the mechanics themselves, as pointed out in the video the previous Silent Storm games handle some things a lot better). The Choice-&-Consequence™ here is really interesting to me, and an approach I wish more games would take - it's rather short by RPG standards, and it's set in a pretty limited set of locations, but it's really dense, there's a whole bunch of permutations of how the plot could go. Even the "bad end" scenarios can actually be really fun to play through.
also like the whole Oblivion voice cast is in this for some reason, it's great
With games getting logarithmically more expensive and telemtry being beamed back to the mothership studios have mostly given up on branching plot structures. Apparently most (normal) people don't finish games, certainly don't finish them several times, so branching plots aren't a good "use of resources" or some bs idk : p
It's a shame, i do miss weird games where you could turn right instead of left and have a different experience.