Dialogue felt like a Marvel movie
0 compelling characters
0 setting
The musical aspect of combat, the whole thing the game is based around, feels worthless
Its like if Pixar and Joss Wheadon were in charge of Devil May Cry
Really? I've been wanting top play it because it looks very pretty and has anti-corporate tones.
I dunno if I want to now if it has super bazinga dialogue.
Mind you, if I can look past the talking flowers from Mario Wonder, maybe I can look past the Marvel dialogue
It's not really anti corporate if you're looking forward to that. Still good fun though.
You probably can, I think I've just played too many similar games to where the stuff here just doesn't do it for me.
The "anti-corporate tones" are just that the big bad corporate guy needs to be replaced by the good corporate guy.
It's a great game and the dialogue isn't marvel more like modern cartoon or anime dialogue. It's not something to analyse its simply just enjoyable
First thing that turned me off the game was the title
It sounds like a bot trained entirely on what corporate boardrooms think kids think is cool was told to spit out a title for a video game
I respectfully disagree with you. I hope you have a nice day (and don't you dare answering me!)
100% agree with you except that I enjoyed 808's reactions (also Roquefort's boss theme was okay). I do not understand the hype.
Especially when I discovered I could more easily get S-ranks by just spamming the companion attacks.