Dialogue felt like a Marvel movie

0 compelling characters

0 setting

The musical aspect of combat, the whole thing the game is based around, feels worthless

Its like if Pixar and Joss Wheadon were in charge of Devil May Cry

  • Deadend [he/him]
    ·
    11 months ago

    Game slaps. Love that weird little robot cat.

  • Dirt_Owl [comrade/them, they/them]
    ·
    edit-2
    11 months ago

    Really? I've been wanting top play it because it looks very pretty and has anti-corporate tones.

    I dunno if I want to now if it has super bazinga dialogue.

    Mind you, if I can look past the talking flowers from Mario Wonder, maybe I can look past the Marvel dialogue

    • corgiwithalaptop [any, love/loves]
      hexagon
      ·
      11 months ago

      You probably can, I think I've just played too many similar games to where the stuff here just doesn't do it for me.

    • barrbaric [he/him]
      ·
      11 months ago

      The "anti-corporate tones" are just that the big bad corporate guy needs to be replaced by the good corporate guy.

    • Yurt_Owl
      ·
      11 months ago

      It's a great game and the dialogue isn't marvel more like modern cartoon or anime dialogue. It's not something to analyse its simply just enjoyable

  • BeamBrain [he/him]
    ·
    11 months ago

    First thing that turned me off the game was the title

    It sounds like a bot trained entirely on what corporate boardrooms think kids think is cool was told to spit out a title for a video game

  • RedCat@lemmygrad.ml
    ·
    11 months ago

    I respectfully disagree with you. I hope you have a nice day (and don't you dare answering me!)

  • Yurt_Owl
    ·
    edit-2
    11 months ago

    Stinky stink poopy poop poo fart

  • barrbaric [he/him]
    ·
    11 months ago

    100% agree with you except that I enjoyed 808's reactions (also Roquefort's boss theme was okay). I do not understand the hype.

    Especially when I discovered I could more easily get S-ranks by just spamming the companion attacks.