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  • Shinji_Ikari [he/him]
    ·
    3 years ago

    I've only done 6+ hour streaks in games like minecraft(explore your lego house) or Space engineers(partake in physics chaos in your lego vehicle)

    The gameplay loop in either is more the collection-> build grind, and both allow for creative mode to cut the grind in half.

    i dont know if this would be considered manipulative compared to gatcha games and other games that program you with incentives to constantly play, vs a gameplay loop of collect->build->explore which is naturally addicting since we've been alienated from those drives to have productive labor and create in our modern lives.

      • Shinji_Ikari [he/him]
        ·
        3 years ago

        I think it's only manipulative in the way actual legos or paint brushes are manipulative. Survival mode does draw out a lot of actions via grinding but also gives a bigger sense of accomplishment.