spoiler

Overall I fucking loved it but there was a few parts of the ending that felt a bit anti-climatic. I get they wanted to structure the story is such a way that even players who fucked the investigation up could find the killer, but it is weird that there’s really no way to really solve the case before shit goes down and then you just, find the guy. But I guess that feeds into the narrative that no single person is really in control of much outside of themselves.

Also didn’t like there wasn’t a “I’m turning I my badge” option for Harry (if there was one I didn’t see it). That seemed to fit the best into my RP. But idk maybe Harry wants to sober up entirely before he makes such a decision. I did get Kim to agree to be my partner tho which made me happy. I also also expecting as sort of “trial” at the end where my psyche makes an analysis of what kind of cop I turned out to be, but we just got in the motor carriage and left.

Kinda tempted to reload a save from before I encountered Ruby cuz I’m pretty sure there’s shit I missed, I was playing things kinda safe cuz I was sorta RP Harry as trying not to fuck things up and I think that bit me. Also I’m bummed I never got to meet with Steban again, don’t think I timed that right.

Anyway I’ll probably do a fash play through in a month or so.

  • KulakstomyBag [comrade/them]
    ·
    2 years ago

    I haven’t played this yet and am stuck on the character creation screen. What build should I do that’s inland empire focused? Do I need endurance? Is encyclopedia useful or can I just look it up on a wiki?

    • NomadicWarMachine [any]
      hexagon
      ·
      2 years ago

      Alright as far as I can tell these are skills that are smart to invest in: perception, logic, visual calculus, physical instrument, volition, empathy. Inland Empire is definitely interesting and useful, plus there’s a lot of items that boost it.

      Endurance isn’t bad. Encyclopedia is meh. I don’t think there was any skill that was straight up useless, but I used Visual Calculus and Empathy a lot.

        • ssjmarx [he/him]
          ·
          2 years ago

          3333 is what I went with. There's items to boost your stats and the primary game mechanic is coming back to try again later after you fail a roll. With an even spread all of your character's inner voices will get an even amount of screen time so you'll really get to know them.

    • TalismanG1 [he/him]
      ·
      2 years ago

      Encyclopedia can get you a thought cabinet perk that makes it easy to make money, giving you some money every time you pass a passive encyclopedia check, but just pick what abilities you think fits the character you want to try and play. The game is incredibly lenient on character builds, and there are even some thoughts that only chime in when their stat is too low. So if you want to do an Inland Empire build just pick other stuff that you feel makes sense. Might not be the answer you're looking for but I really don't think there is a need to try to make a build unless you're trying to hit the dialogue trees for a specific skill.

      I recommend at least 2 Endurance, but you don't need to focus on it any more than that unless you want to use it for a Physical build (i forget what term they use to categorize the red abilities).

      • KulakstomyBag [comrade/them]
        ·
        edit-2
        2 years ago

        This is good to know. I’ve fucked myself over hard in old school rpgs by not investing enough in some skill that shouldn’t have mattered as much as it did.

        Does a 5421 stat spread make sense?

        • NomadicWarMachine [any]
          hexagon
          ·
          2 years ago

          Another point, unlike like other RPGs that end to reward dumping a ton of point into a handful of skills, DE tends to reward a more jack of all trade approach, so as you play you probably want to dump at least a few points into other skills. But having a lot of points in one or two is still a viable thing to do.

    • SaniFlush [any, any]
      ·
      2 years ago

      Your default equipment limits your Savoir-Faire skill, so if you want to be a criminal you need to take off your pants.

    • blobjim [he/him]
      ·
      2 years ago

      They're not really like RPG stats. They affect the chance that you're able to do certain things. But most things have multiple ways of doing them. So you can kind of tailor it to the type of person you want to be. I didn't find myself using the physique stuff as much, but there were times it was useful. It really doesn't matter all that much.