Do you have examples? I think I understand what you mean - like how later Mass Effect games have 'cinematic' mode? Or hand holding tutorial/levels that ruin potential exploration like many Pokemon games?
Celeste's assist mode lets you slow down the game by up to half, pause and let you select a direction whenever you dash, skip entire chapters, have infinite climbing stamina, have infinite dashes, and can make you invulnerable.
That sounds like the best option, like the slow mode on guitar hero or the walking exercises you would do while learning an instrument.
The base game is genuinely too fast for people to learn.
Improvement happens at the edge of someone's abilities. It's genuine ableism to set a single difficulty.
I invite every gamer that says otherwise to spend 5,000 hours to learn Hammerklavier by brute force, only playing Hammerklavier, no training regimen, no sheets or other music to practice.
Do you have examples? I think I understand what you mean - like how later Mass Effect games have 'cinematic' mode? Or hand holding tutorial/levels that ruin potential exploration like many Pokemon games?
Celeste's assist mode lets you slow down the game by up to half, pause and let you select a direction whenever you dash, skip entire chapters, have infinite climbing stamina, have infinite dashes, and can make you invulnerable.
That sounds like the best option, like the slow mode on guitar hero or the walking exercises you would do while learning an instrument.
The base game is genuinely too fast for people to learn.
Improvement happens at the edge of someone's abilities. It's genuine ableism to set a single difficulty.
I invite every gamer that says otherwise to spend 5,000 hours to learn Hammerklavier by brute force, only playing Hammerklavier, no training regimen, no sheets or other music to practice.
deleted by creator
Oh I see. I thought you disagreed with me. Yeah, Mario kart is a game I play with friends and I quietly take off the steering assist when we play.
deleted by creator