It's a solid souls game that generally does what the franchise does well better than previous titles, and what it does bad about the same or a little better than they did. There are tons of optional bosses absolutely everywhere and generally more of the short NPC storylines than previous titles so far, and the combat is smoother than ever. I haven't run into anything it does worse than previous souls games, just downgrades from some of Sekiro's improvements (though some parts of its combat system made it through under the hood, like the poise break staggers from just whacking enemies hard enough).
Honestly Sekiro and bloodborne made me feel like more of badass than i ever have in an RPG. especially sekiro once you got the combat nailed down to a science.
Is it more like Dark Souls 3 and bloodborne in its speed, or is it more like the older souls games in that regard?
It's like DS3, but refined a bit. Poise is a thing again and it makes big weapons feel good in a way they didn't in DS3, and there's true dual wielding unlike DS3's "there are some weapons that are technically two weapons" thing (also you can dual wield greatswords and it's very silly, if not particularly good).
It's a solid souls game that generally does what the franchise does well better than previous titles, and what it does bad about the same or a little better than they did. There are tons of optional bosses absolutely everywhere and generally more of the short NPC storylines than previous titles so far, and the combat is smoother than ever. I haven't run into anything it does worse than previous souls games, just downgrades from some of Sekiro's improvements (though some parts of its combat system made it through under the hood, like the poise break staggers from just whacking enemies hard enough).
Honestly Sekiro and bloodborne made me feel like more of badass than i ever have in an RPG. especially sekiro once you got the combat nailed down to a science.
Is it more like Dark Souls 3 and bloodborne in its speed, or is it more like the older souls games in that regard?
It's like DS3, but refined a bit. Poise is a thing again and it makes big weapons feel good in a way they didn't in DS3, and there's true dual wielding unlike DS3's "there are some weapons that are technically two weapons" thing (also you can dual wield greatswords and it's very silly, if not particularly good).