If this wasn't coming from a nearly half billion dollar squandering piece of vaporware that's enriching a family of grifters, I could see this as a brilliant teaser for a space sci fi Lovecraftian horror game.

  • Thomas_Dankara [any,comrade/them]
    ·
    3 years ago

    what is it with games like Star Citizen and Cyberpunk 2077 failing at basic shit that games from like 2000 could do, like spawning pedestrians and vehicles in the right place. Must be capitalism rotting from the inside.

    • Tervell [he/him]
      ·
      3 years ago

      in the case of Cyberpunk, it was an issue with being way too ambitious for the development time that they had - they were trying to make a GTA-style open world game, except the studio had no prior experience with that (Witcher 3 was open world, but the urban setting here makes things a lot more complicated), they restarted development at some point, they were throwing a ton of shit in (cars! owning and decorating your own apartments!), and as a result the game just wasn't ready when the execs decided to push it out

      Star Citizen on the other hand is mostly a grift, but it also has a similar thing going on, with the scope being expanded further and further despite there not even being a proper, stable base to build on, leading to jank like this

      • DragonNest_Aidit [they/them,use name]
        ·
        3 years ago

        And the thing is a lot of the linear sequences of the game was pretty good, the game should've been just like that from the start. Perhaps with some sort of hub system.

        But in that reality people would likely complain about how the game is "limited" instead and ask for the game to be open world.

        • Tervell [he/him]
          ·
          edit-2
          3 years ago

          Yeah, this whole drive towards open worlds is one of the trends in modern gaming I really don't like. I'd take an immersive sim with a bunch of smaller, but rich in interesting content levels over a massive bloated open world any day. The Prague exploration in Deux Ex: Mankind Divided was far more interesting than any open-world game I've played (not that I've played that many, I don't really keep up with most modern games since my PC's pretty old), it took me like 3 hours to even get to the main quest.

          • RedCoat [he/him]
            ·
            3 years ago

            Yea open world push has made a lot of great games kinda meh, even though Metro exodus was fun I much preferred the immersion you got in 2033 and last light being much more confined, and it felt like the plot flowed much more successfully.

    • UlyssesT [he/him]
      hexagon
      ·
      edit-2
      3 years ago

      You might be onto something about the capitalism rotting from the inside here in a more specific way. Both Cyberpunk 2077 and Star Citizen have put out bombastic and dishonest "vertical slices" to stoke the hype. One involved :awooga: boobah from an unconscious woman that EgoInsert McManPain gets to rescue carry around naked for a bit, camera focused on the :awooga: because nothing's sexier than unconscious and possibly dying naked women, and the other involved :awooga: implied booba from a beaten and tortured woman that EgoInsert McManPain gets to "rescue" and carry around for a bit. With implications.

    • UlyssesT [he/him]
      hexagon
      ·
      3 years ago

      The more hype to go with the jank the more zeal in the defense of the jank too.

    • Ericthescruffy [he/him]
      ·
      edit-2
      3 years ago

      It's probably related to something Hbomberguy talks about in his recent Deus Ex video. Basically: it boils down to the fact that games in the 90s or 2000s had a lot less shit to manage, a lot less corporate oversight, and therefore a ton more flexibility. One of the interesting things about Deus Ex Human Revolution is that it actually fell prey to a number of miststeps and mistakes the developers talked about in their post mortem that the early builds of the first Deus Ex game did as well.

      The thing is: with the first Deus Ex they had the flexbility to completely redesign huge parts of the game and completely reshift and redesign entire sequences. In Human revolution there are so many more moving components and corporate deadlines to meet that they couldn't get to the 11th hour and go "this all isn't working....let's rebuild all of it". From the way Warren Spector talks about it....Deus Ex didn't become what it was until right up to its final release.

      I think Cyberpunk unfortunately fell into a similar trap. The Developer reached for the moon and tried to have Cyberpunk be absolutely everything....but by year 8 or something all these systems and plans just weren't integrating cohesively. So then they started ripping shit out trying to streamline and redesign shit into something that was at least semi stable aaaaaaaaaaand it broke a ton of shit in the process.

    • zifnab25 [he/him, any]
      ·
      3 years ago

      I mean, we've got Minecraft and Stardew Valley and a zillion isometrics like Disco Elysium that are both fun and pretty. And its not like prior generations haven't pushed out a few turds. Pretty much every MMO was a shit-show before World of Warcraft, simply because the system requirements for an always-on massive multiplayer game - both from the client and server side - exceeded the tech capacity of the era.

      • Thomas_Dankara [any,comrade/them]
        ·
        3 years ago

        indies have always been great, and triple A studios have always been cash-grabbing corner-cutters, but it feels like the tripe As have gotten even worse and are incapable of things that were considered basic decades ago. The turd has gotten simultaneously stinkier, yet more polished.

        • zifnab25 [he/him, any]
          ·
          3 years ago

          I'm having fun with Elden Ring.

          There are plenty of good games of ever variety. But there's also a lot of overhyped shit