the problem with it was really simply because the Quick "press 'E' to rocket jump" Boost made standard twin stick shooter controls mandatory to get any mileage out of it, even though 4/FA did have options for classic controls those options may as well just not have existed with how much that game's movement was designed around the Quick "press 'E' to rocket jump" Boost.
Yeah I definitely liked the various tradeoffs in builds you were limited to if you wanted to be zipping around and airborne for any length of time in 3 whereas it took away some of the uniqueness of the super light builds in 4.
the problem with it was really simply because the Quick "press 'E' to rocket jump" Boost made standard twin stick shooter controls mandatory to get any mileage out of it, even though 4/FA did have options for classic controls those options may as well just not have existed with how much that game's movement was designed around the Quick "press 'E' to rocket jump" Boost.
Yeah I definitely liked the various tradeoffs in builds you were limited to if you wanted to be zipping around and airborne for any length of time in 3 whereas it took away some of the uniqueness of the super light builds in 4.