:yea:
I hope they unionize and then make another Armored Core game. I want to spend 9 hours meticulously detailing the paint on my first Core before I get to a single minute of gameplay again.w
from wikipidia
The rate of labor union membership declined considerably after its postwar high to 18.5% as of 2010.
oof
And even if it is in the works, I don't think it'll be any good unless they go out of their way to completely replicate 3rd gen's (3, SL, Nexus, NB, and LR) feel and mechanics while also telling everyone "it's classic controls only, and if you don't like that then I guess you just won't play". And that part about classic controls is the few things I will be a gatekeeping asshole about, because it's annoying to talk about the series without that one guy who jumped in during 4/FA thinking they're a fan of the series when they continually write off anything before 4 solely because they have "bad controls".
At the end of the day, I have a feeling it's going to end up being more 4/FA, which is a damn shame considering just how much 4/FA dumbed down the series and removed like all of the difficulty from it.
I think it's bizarre how we used to have video games like AC:AA
really steep learning curve
whatever happened to that :sadness:
everything in this society is throw away
You ever played Noita? Took me about 300 hours to beat the game.
Noita is a fucking trip. At first you think it's a silly little wizard rogue like. Then you see someone build a chainsaw orbiting death cross map deleter spell and realize that you haven't even begun to scratch the surface of what is possible in the game.
AC at least before 4/FA kinda mucked that up was primarily a mech/mecha game, and imo one of the main things that makes a good mech/mecha game is that they don't control like Call of John Halo. Like for example if you ever asked me if I think Mechassault is a mech game (i'd also tell you it was a bad game despite it being a mechanically passable game), i'd tell you that it's honestly a third person shooter trying to pass itself off as a mech game.
Also the classic controls happened because the dual analog controller didn't exist yet when the first AC was being made, and they work very well if you put in the time to learn it.
I'd be fine with an option for various control styles while allowing multiplayer matches to force classic controls as another option, since I agree the multiplayer in 4 was not nearly as fun because of it.
the problem with it was really simply because the Quick "press 'E' to rocket jump" Boost made standard twin stick shooter controls mandatory to get any mileage out of it, even though 4/FA did have options for classic controls those options may as well just not have existed with how much that game's movement was designed around the Quick "press 'E' to rocket jump" Boost.
Yeah I definitely liked the various tradeoffs in builds you were limited to if you wanted to be zipping around and airborne for any length of time in 3 whereas it took away some of the uniqueness of the super light builds in 4.
When in the entire history of armored warfare has controlling an armored vehicle not been a UX nightmare? Mechs should be a clunky pain in the ass to drive, otherwise you're just playing a first person shooter with a scale problem.
Its confirmed to be in the works, its just really early on
NOOO MY WHOLESOME VIDEO GAME COMPANY NOOO
But actually, as a Gamer with Capital G, I don't care about workers. If they don't like their work, they should quit!!!
:shocked-pikachu: When the video game development company has poor labor practices
This why it pisses me off so much when GAMERS whine endlessly about their AAA video game not being complex or realistic, etc enough. Shit is built on unimaginable amounts of exploited labor, and it's still never enough to appease GAMERS.
Off the top of my head Supergiant Games, people that made Hades is one of the only dev studios that doesn't treat their employees like meat for the grinder, but I think they only have around 20 people for the whole company.
You can absolutely build intricately detailed AAA games on an 8 hour work schedule for a good salary + benefits lol, it's not an either/or thing, the part of the equation where everyone is getting ripped off is surplus profit, obviously.
well they are a) japanese and b) game devs
both of these groups are already exploited to hell and back so that makes sense.
git: 'gud' is not a git command. See 'git --help'. The most similar command is add