That specific case isn't the entire game of course, it's an affordance made for visibility in some of the darkest rooms in these deep-sea/bioluminescent art style biomes. All edges are actually climbable even if they're not highlighted with these little plants, better-lit areas don't use them and things like stone structures are perfectly visible on their own and also don't use them.
Yeah, that makes sense. It’s not making up for bad overall game or art design, it’s just augmenting choices made in specific parts of the game where there’s a reason to give players a little extra visual signal. And again, I do agree that it’s very well executed.
That specific case isn't the entire game of course, it's an affordance made for visibility in some of the darkest rooms in these deep-sea/bioluminescent art style biomes. All edges are actually climbable even if they're not highlighted with these little plants, better-lit areas don't use them and things like stone structures are perfectly visible on their own and also don't use them.
In the more earth-like and better-lit environments they're able to use more earth-like and natural art and it's all still perfectly visible.
Yeah, that makes sense. It’s not making up for bad overall game or art design, it’s just augmenting choices made in specific parts of the game where there’s a reason to give players a little extra visual signal. And again, I do agree that it’s very well executed.