I've put a couple hours in and I just can't get into it. If I had to describe the game in one word it would be, "unfocused." Tons of confusing, overlapping, seemingly redundant systems, a bajillion items whose uses are vaguely described at best and just pile up in my inventory, imprecise combat mechanics that seem to encourage cheesing, and not even much of an explanation about why my character is doing what they're doing or why I should care. Like I get FromSoft games purposefully don't use straightforward narratives but I just don't see any narrative hook to grab my engagement other than that I should want to be "Elden Lord," for some reason.
So what's the attraction? It looks gorgeous, I'll give it that. But so did Sekiro, which felt a lot more focused mechanically and narratively.
Not trying to be contrarian, I genuinely want to know what people see in this game that I'm missing.
It's essentially just a great Fromsoft game welded onto an open-world. It has the same "Oh cool, I discovered this new place." process that Skyrim and Breath of the Wild do, but it has combat that's just genuinely enjoyable on it's own.
Sure, the sheer quantity of stuff means there's a bunch of reused enemies, some bad level design, some good level design that gets repeated to the point where it really wears out it's welcome and a really bad habit of having bosses that are just two other bosses jammed in the same room - but the basic game flow carries it.