real viking hours who up
No more undignified scrabbling down and up a ravine for you. I love the infrastructure projects in Valheim the most.
The structural physics make it feel so good. I love the fact that I have to build roofs over shit or it will actually degrade over time. I love how I have to build a chimney. No other video game has ever instilled in me the desire to build a porch.
It’s an underappreciated aspect of Valheim that’s hard to describe to people who haven’t played. The builds are often driven by practical function as much as or more than aesthetics, and yet the net result of taking all of the practical considerations into account is something that looks and feels really interesting. It makes sense to build a kitchen. It makes sense to build a workshop. It makes sense to have a covered walkway leading to a boat dock. It makes sense to build a cozy living room with an open fire and rugs on the ground and furniture to sit on. You can always build purely for aesthetic reasons, but even just making decisions for function ends up guiding you to create very elaborate builds, and then you end up actually using the different elements of the build.
I remember going back to Minecraft with some friends and realizing that you don’t really need more than a small box with a handful of crafting stations. Anything else is just for fun. In Valheim, a lot of stuff that you’d think is just for fun actually serves a purpose.
i think the reason palworld is so successful and will continue to be so, after 5 hours of playing it, is that it's basically valheim but instead of every 5 minutes a fucking greydwarf comes at you from the bushes instead oh it's some pokemon and everybody likes pokemon and hates greydwarves
My favorite moment playing that game was sailing a longship under a bridge I had built. (Took forever to build)