On the flip side of that, I could easily see indie creators feeding a mishmash of ideas into chat-gpt and stable diffusion and coming out with a weird-ass, wonderful game like Kenshi. It's the corporate "polish" that smooths off all the weird edges that will make these insufferable.
Just give me a pirate game where like 30 dudes try to load, aim, and fire 20 guns while trying to repel borders, heal/replace the injured, adjust sails, etc while cannon balls smashing though the ship.
If you want to sail around by yourself, navigating, adjusting sails, managing cargo, food, drink, and sleep, Sailwind is a cool indie game where you do that. There's basically no NPC's and absolutely no combat, but it's got the golden age of sail mechanics stuff down.
Exactly. Nothing is going to change about the system. Indie developers will do all the innovation while big studios continue to let endless market research and monetization drive all of their decisionmaking.
On the flip side of that, I could easily see indie creators feeding a mishmash of ideas into chat-gpt and stable diffusion and coming out with a weird-ass, wonderful game like Kenshi. It's the corporate "polish" that smooths off all the weird edges that will make these insufferable.
Just give me a pirate game where like 30 dudes try to load, aim, and fire 20 guns while trying to repel borders, heal/replace the injured, adjust sails, etc while cannon balls smashing though the ship.
Unfortunately your best option is pretty much a dead game.
Like FTL with a ton of crew?
Exactly, multiplayer, 3d FTL.
If you want to sail around by yourself, navigating, adjusting sails, managing cargo, food, drink, and sleep, Sailwind is a cool indie game where you do that. There's basically no NPC's and absolutely no combat, but it's got the golden age of sail mechanics stuff down.
Exactly. Nothing is going to change about the system. Indie developers will do all the innovation while big studios continue to let endless market research and monetization drive all of their decisionmaking.