To be fair, all of those exotic weapons you listed are in the core handbook of 3.5, even the Orc Double Axe, so I think players can be somewhat forgiven for using them, since they had cool pictures and shit with them.
My personal fav exotic weapon is the Sugliin. Just look at that fucking thing. My (somewhat old) homebrew for my dnd 5e game added a whole fighter subclass just focused on the silly exotic weapons of 3.5, here if you care to look. Should start on page 10.
Shame that their 'rule of cool' didn't apply to balance. Man, martials were bad in 3.5, and those double weapons were pretty much all traps that were not even close to being worth the investment to wield them. Pretty much all the mechanically good exotic weapons were just dumb shit like Kaoti resin kukri.
To be fair, all of those exotic weapons you listed are in the core handbook of 3.5, even the Orc Double Axe, so I think players can be somewhat forgiven for using them, since they had cool pictures and shit with them.
My personal fav exotic weapon is the Sugliin. Just look at that fucking thing. My (somewhat old) homebrew for my dnd 5e game added a whole fighter subclass just focused on the silly exotic weapons of 3.5, here if you care to look. Should start on page 10.
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Shame that their 'rule of cool' didn't apply to balance. Man, martials were bad in 3.5, and those double weapons were pretty much all traps that were not even close to being worth the investment to wield them. Pretty much all the mechanically good exotic weapons were just dumb shit like Kaoti resin kukri.
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There are real-world weapons that look like the Sugliin except they're throwing knives.
Well, and the Sugliin is just a pike with Carabou antlers tied to it, there's no metal in that thing.