:surprised-pika: :fuck-around: :porky-scared:

  • CyberSyndicalist [none/use name]
    ·
    2 years ago

    I can't think of a single example of a stable pay to earn game.

    The free to play games using the whale model are not pay to earn games as the things earned by non-whales do not have a real monetary value and are just items internal to the games that the company can create infinite supply of arbitrarily. Crucially you cannot extract money from these games. Growth allows them to make more money but they have no outputs requiring new income to cover allowing them to be stable even in negative growth.

    • Tepix [it/its]
      ·
      2 years ago

      That just means there’s market share available fir the taking. Proof of concept already shows its profitable and desirable to players.

      • CyberSyndicalist [none/use name]
        ·
        2 years ago

        That's really the opposite of the takeaway I get from this. I mean it is a rare win so it's hard to recognize it's happened but does seem that this one specific vector of financializing games has been rejected by anyone that could be considered a player.

        • Tepix [it/its]
          ·
          2 years ago

          Axie proved that it’s possible with NFTs and crypto. They’re just shitty at maintaining the game economy. EVE has been going strong for well over a decade with their economy.