I regret to inform you it's Not That Good

  • HiImThomasPynchon [des/pair, it/its]
    ·
    3 years ago

    Facts.

    I used to love having to switch comps on the fly because it was a living game. Once they locked it to 2-2-2 I started losing interest. And all to combat Pirate Shipping, which was fun AF and there was more than one way of doing it.

    • CanYouFeelItMrKrabs [any, he/him]
      ·
      3 years ago

      Oh man I totally forgot it wasn't 2-2-2 in the start. You could get your team to do all sorts of wacky stuff in quick play

      • Quimby [any, any]
        ·
        3 years ago

        at the start, there weren't even limits on how many people could play a given hero at once. I don't care what anyone says--that was better.

          • Quimby [any, any]
            ·
            edit-2
            3 years ago

            yeah, haha. and it's not like the other team couldn't just counterpick.

            I feel like it actually added more intrigue to the game because you'd see shenanigans like that, or desperation moves like the whole team coordinating under pressure to all switch to a particular hero for one last push. There were some things that were broken... like trying to keep a team of 6 Tracers off the point. But those could and would have been fixed over time. I think they went to a limited format much more for immersion and simplicity at the end of the day that actual gameplay quality or balance.

            • CanYouFeelItMrKrabs [any, he/him]
              ·
              3 years ago

              It turns out there is a Custom Game section. I just played a game where you spawn with a random hero each life and now I'm going to try 6V6 QUAD TANK!