how much of that is TES specifically rather than a genre convention at large? i feel like most fantasy comes set in a semi-static world unless they're explicitly themed around wars and that isn't even a good sign as far as politics go. other common direction is protagonists remaking the setting by becoming the ruler and i don't much prefer that to serving some dusty despot.
The Divinity series tends to have lasting cataclysmic events that cause the rise and fall of civilizations and that redefine the world and even its cosmology game by game, as an example of doing it differently.
how much of that is TES specifically rather than a genre convention at large? i feel like most fantasy comes set in a semi-static world unless they're explicitly themed around wars and that isn't even a good sign as far as politics go. other common direction is protagonists remaking the setting by becoming the ruler and i don't much prefer that to serving some dusty despot.
The Divinity series tends to have lasting cataclysmic events that cause the rise and fall of civilizations and that redefine the world and even its cosmology game by game, as an example of doing it differently.