been playing fate accelerated recently and it's a good time. Fun to think of characters as being good at specific styles of interaction with the world (think it's quick, sneaky, flashy, forceful, careful, and clever) rather than Two-handed Axe or Cybermancy or whatever
FATE is great, I've moved away from it recently, but there was a point where I had like three games concurrently all using it.
I've used the Dresden Files version of FATE the most, because I like the crunchier spellcasting, but regardless, the 'story first' approach of FATE is what I love about it.
yeah, should really give more one-shot stuff a go, especially since it's so hard to keep a long running campaign going. Think it helps in my case that our DM is a lefty games writer who fuckin loves Disco Elysium (which I still gotta play at some point lol)
eh, I think there's room for both styles. It's not like Gary Gygax invented longform fiction (though, now that I think about it, calling em Campaigns is rooted in that term being used for imperial conquest lol, maybe worth finding better language at least), and personally having a frequently scheduled Friend Time is useful for my mess of a brain, though I get how that can really swing either way
Looking over this thread, I think that while I generally agree with you, I love campaigns. I love weaving a long, intricate story together with my friends, and feeling like a world is established, and changed, by player agency. Not to mention a regularly scheduled time to hang with friends.
Like, I get you, 10 candles is amazing, and theres great one-shot stuff out there. But playing a quite a few campaigns and one-shots over the years, a well-run campaigns blows one-shots out of the water, at least in my opinion. But it does require a lot of commitment, and a lot else to go right, to actually get a full satisfying campaign, so I've definitely had more good one-shots that good campaigns.
been playing fate accelerated recently and it's a good time. Fun to think of characters as being good at specific styles of interaction with the world (think it's quick, sneaky, flashy, forceful, careful, and clever) rather than Two-handed Axe or Cybermancy or whatever
FATE is great, I've moved away from it recently, but there was a point where I had like three games concurrently all using it.
I've used the Dresden Files version of FATE the most, because I like the crunchier spellcasting, but regardless, the 'story first' approach of FATE is what I love about it.
deleted by creator
yeah, should really give more one-shot stuff a go, especially since it's so hard to keep a long running campaign going. Think it helps in my case that our DM is a lefty games writer who fuckin loves Disco Elysium (which I still gotta play at some point lol)
deleted by creator
eh, I think there's room for both styles. It's not like Gary Gygax invented longform fiction (though, now that I think about it, calling em Campaigns is rooted in that term being used for imperial conquest lol, maybe worth finding better language at least), and personally having a frequently scheduled Friend Time is useful for my mess of a brain, though I get how that can really swing either way
deleted by creator
Looking over this thread, I think that while I generally agree with you, I love campaigns. I love weaving a long, intricate story together with my friends, and feeling like a world is established, and changed, by player agency. Not to mention a regularly scheduled time to hang with friends.
Like, I get you, 10 candles is amazing, and theres great one-shot stuff out there. But playing a quite a few campaigns and one-shots over the years, a well-run campaigns blows one-shots out of the water, at least in my opinion. But it does require a lot of commitment, and a lot else to go right, to actually get a full satisfying campaign, so I've definitely had more good one-shots that good campaigns.