If you were to actually start working on a game concept, what would your big idea be? What kind of game would you most want to make?
If you were to actually start working on a game concept, what would your big idea be? What kind of game would you most want to make?
Something like Warren Spector's "one city block" idea - an RPG (or immersive sim) set in a single city block, simulated with incredible depth and detail. I'm not wedded to the idea of a city block specifically - it could be a bit smaller scale, or a bit larger, it could be a village instead of a block, but the important thing is the approach of depth and density of content over breadth - massive open worlds with little to do (except generic, samey tasks) just don't interest me that much. Give me a small world that's full of cool details to find and many ways to get to them instead.
Deus Ex: Mankind Divided isn't quite there yet (one of the elements of Spector's idea is really deep simulation of NPC behaviours outside of combat, and few games outside of dedicated life sims really do much with that), but it was still really cool - some people didn't like it being set in a single city instead of having multiple hubs across the globe like the previous games, but I really loved Prague, and spent so long exploring random apartments and little nooks and crannies that I basically forgot the main plot even existed.
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a Hitman-style game set in a massive hotel complex during a Davos-style event, where you have to take out a bunch of political and financial elites, but you get to tackle the assassinations in whatever order you wish :sicko-yes:
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How does it compare to Human Revolution? I really liked that game but haven't played any other Deus Ex.
In terms of gameplay, it's pretty good. Improves on some stuff from HR, has a bunch of new augments for you to play around with, a few new mechanics. There's now a crafting system, which... feels kind of like it's just there because apparently all games now need to have crafting. It can somewhat trivialize some stuff since you can get a ton of parts by disassembling everything you loot and then craft actually useful items, but I actually rather like being able to trivialize the hacking minigame by spamming multitools at least, since I hate it.
In terms of level design, it ranges from alright to amazing. There's a few more linear sequences that the main story takes you to which are merely alright, but the Prague hub is just :chefs-kiss: . There's so much stuff to do and find, so many apartments to break into, an awesome bank heist you can pull off, it's great.
The story's where the problems arise. It was clearly meant to be chapter 2 in a Jensen trilogy, and the plot just... ends at one point, in a manner so confusing and anti-climactic it makes you think your game must have bugged out and skipped a cutscene or something. And since the game didn't sell too well, there wasn't a next one (although now that Square Enix have sold off the rights maybe there will be), so there's just no resolution to the story. The plot also starts in a weird spot, with Adam having gone through a ton of stuff not actually covered in the game, but in... fucking tie-in novels of all things. The story during the actual game is mostly fine, but the whole "being augmented is like being an oppressed racial minority actually" theme just... really doesn't work, I don't know what they were thinking with that one.
So if you're more of a narrative-driven person, it might be disappointing, but if you're more about exploring and sneaking, you'll likely have a great time.
Oh I'm definitely an explore-and-sneak type of person. You've convinced me - I'll add this to my list!