If you were to actually start working on a game concept, what would your big idea be? What kind of game would you most want to make?
If you were to actually start working on a game concept, what would your big idea be? What kind of game would you most want to make?
I tried rain world a while back but couldn't get past the controls. Is it worth another shot?
I'd say yes. All movement in the game is physics based, including the player, so there is a lot of awkwardness involved, but you eventually kind of get the hang of it. I'd also like to say that the game is hard, often in a kind of unfair way. IMO, not an issue of game design, more so a consequence of trying to make the player feel like prey. Basically there is a chance you might feel the game is not worth the effort, and that's fine.
I think it is worth it because there's nothing else like it. It really makes you feel like you returned to monke, and experimenting with how the different wildlife behaves is really cool. Also the lore is fucking bonkers and the pixel art is gorgeous.
Guess I just need to put time into figuring out how to play. Git gud, as they say. I had the same experience with elden ring at the beginning, figuring out how to work with the camera and game and thinking "how could anyone like this?" , and now I love soulsborne combat.