Blanka looks good which is my main worry as a brazilian, ken looks divorced but he is working that divorcee look AND IS THAT FUCKING DEE JAY?????? this is a pretty nice starter roster.

    • redthebaron [he/him]
      hexagon
      ·
      2 years ago

      apparently this one will have a classic controls mode and a more modern simplified controls so this might be the one to check out when it releases if it not as daunting as Fighting games tend to be

      • ChestRockwell [comrade/them, any]
        ·
        2 years ago

        SF4 online was incredibly fun. I skipped 5, but maybe I'm ready to get salty again. Would there be interest in hexbear fightin lobbies? I don't want to get salty vs. randos anymore - would rather build comradely bonds.

        • redthebaron [he/him]
          hexagon
          ·
          edit-2
          2 years ago

          like SF4 is nuts there are so many characters, SF5 got way better with time like it feels totaly diferent from before whenever i play but i did not have any friend that had it other than me so we generally played SF3 on fightcade also there should be a HEXBEAR (virtual) FIGHT CLUB

          • ChestRockwell [comrade/them, any]
            ·
            2 years ago

            Fully agree we should have a fight club. New edition is the chance to get into it again. I have many fond memories of SF4 coming out in 2009, delivering pizzas, coming home, and either getting salty online or drinking and fighting with my friends

    • Awoo [she/her]
      ·
      2 years ago

      The majority of getting good at fighting games is theory and practice. Fighting games are split into 3 states: Neutral, advantage and disadvantage. The neutral states is where both players are in mid with neither players grounded with nobody having hit anyone. The advantage and disadvantage states occur when a player gets a hit or another player enters an otherwise disadvantaged position that the advantaged player can exploit.

      1. Learn your character's bread and butter in neutral. What are their openers? What are their safe spacing and footsies tools?
      2. When you've broken neutral, know your damage dealing combos.
      3. Learn and practice your character against the whole cast, a lot. You can't win neutral without knowing how to play neutral against everyone and if you can't win neutral you can't do damage.
      4. Spacing. Learn spacing. Spacing is the difference between getting really good and just being ok. Spacing is what enables you to punish opponents with big damage when they take unnecessary risks by baiting them into it.

      All of these topics should have pretty in depth reading and learning if you ever want to go into and learn them. There should be videos going into all of these specific areas of fighting games if you google around for key terms.

      Getting good beyond this basic level takes advanced theory, tech and character specific situational matchups. I don't recommend getting into tech or advanced content until getting the basics of neutral and punishing opponents though.

      • Comp4 [comrade/them]
        ·
        edit-2
        2 years ago

        I used to be decent at Starcraft I know what it takes "to git good". I just have no motivation these days to do what is required. I rather watch fighting games from afar. Thanks for the tips though.

    • Neckbeard_Prime [they/them,he/him]
      ·
      2 years ago

      Step 1: Acquire a potato masher.

      Step 2: Play as Blanka.

      Step 3: Apply the potato masher :LIB:erally to the buttons.

      I call this strategy "Shock and AWWWWW SHIT HE'S EATING MY FACE HE'S EATING MY FACE OH GOD OH FUCK MAKE IT STOP." It was honestly pretty effective against randos in SF2.