one with a player character that was basically entirely unhittable, and the other where the gm had to ramp up well above what we were “supposed” to be fighting because even un-optimised, we were smashing the opposition into the ground in a turn or two
i think your dm just doesnt know how to use the monsters or read the stat blocks or maybe isnt playing rules as written. our paladin with huge shield focus gets hit regularly and has to keep pulling out shields as she gets swarmed by enemies who go for flanks and trips and knockdowns on her. if your dm is playing it like 5e where you walk up and you say 'swing sword' theyre doing it wrong. almost all of our fights we barely get out alive despite knowing the system well and i feel like it adds to the experience. like we're actually nervous to fight so we dont go murderhobo everything and selectively choose our quests.
like on average, a paladin might have 2-4 ac over what your average fighter will have. that shouldnt equate to 'unhittable'. that should equate to 10-20% less hittable
a lot of creatures have a precise sense other than sight which negates hidden from sight. you can also drop hidden to concealed or observed for a lot of things with a single action seek check. true strike negates it completely as a single action. these are things that are accessible at the first level and the dm should absolutely be using them against invisible players
yeah shes definitely running it wrong if invisibility is trivializing encounters, like half the monsters have true sight blood sense and life sense or can just move through walls and fly off to plan how to fight you
and yeah i personally wasnt a fan of AoA's plot I preferred strength of thousands
deleted by creator
i think your dm just doesnt know how to use the monsters or read the stat blocks or maybe isnt playing rules as written. our paladin with huge shield focus gets hit regularly and has to keep pulling out shields as she gets swarmed by enemies who go for flanks and trips and knockdowns on her. if your dm is playing it like 5e where you walk up and you say 'swing sword' theyre doing it wrong. almost all of our fights we barely get out alive despite knowing the system well and i feel like it adds to the experience. like we're actually nervous to fight so we dont go murderhobo everything and selectively choose our quests.
like on average, a paladin might have 2-4 ac over what your average fighter will have. that shouldnt equate to 'unhittable'. that should equate to 10-20% less hittable
deleted by creator
a lot of creatures have a precise sense other than sight which negates hidden from sight. you can also drop hidden to concealed or observed for a lot of things with a single action seek check. true strike negates it completely as a single action. these are things that are accessible at the first level and the dm should absolutely be using them against invisible players
deleted by creator
which one?
deleted by creator
yeah shes definitely running it wrong if invisibility is trivializing encounters, like half the monsters have true sight blood sense and life sense or can just move through walls and fly off to plan how to fight you
and yeah i personally wasnt a fan of AoA's plot I preferred strength of thousands
deleted by creator