• CyberSyndicalist [none/use name]
    ·
    2 years ago

    As with many aspects of Gaming as an industry this g*mer has sort of vaguely identified a problem but completely missed the mark on the causes and solutions. Games are art, not a commodity so their prices actually shouldn't be standardized and should represent the quality of the work and how much effort went into it. However for a combination of historical and market reasons this does not happen.

    The first is the treatment of many forms of art as commodities such as books, records, dvds etc generally having consistent prices regardless of individual quality (typically the exception is clearance pricing but a masterpiece never really attracts a notably higher price). I have read others describe this as a relic from an era when paper and printing were very expensive but there was no copyright protecting the work itself so prices reflected the commodity price of the paper and this flowed onto modern books and then other forms of consumer media. I don't know if this is absolutely true but it does sound plausible.

    The other reason is that consoles are an oligopoly of walled gardens. The console manufacturer controls what games can be released and demands licensing fees which result in consistent and high prices for console games. The exception to this is the PC gaming market which is an open platform where we see a much higher variety of pricing due to a lack of centralized control and high level of accessibility to a wider range of amateur and independent developers.

    So the solution to wanting lower prices for games that took less effort is actually to not use platforms that extract rent from developers and do not have the barriers to entry for small bean developers who want to produce cheaper games. That is until capitalism is abolished altogether ofc