Game has the same kind of quests. Fetch herbs but you just haphazardly mow over most of them. Save a farm from bandits except you're just blasting them. Kill quest to take out some liches tower but you just blow it up instead of raiding it.
All the npcs treat you like you're not a tank and are baffled by the way you complete their quests. Maybe get really absurd by completing some kind of mount upgrade where you're just a tank on top of some huge horse and it doesn't really make you any more mobile than before.
Ok this genuinely sounds like a fantastic idea, you should definitely try to do something like this. Maybe not a full game, feels like the kind of thing best made to last an hour or less.
unless you really, like, put the work in? add some cool mechanics?
Yeah I think it would work well as like an indie game idea. I'm only barely experienced in programming, much less game design so anyone reading this is welcome to the idea
This could be made in RPGMaker with relative ease, if you don't want to put too much into it. You can even release a commercial version if you stick within the guidelines and make all the resources not contained in the base engine yourself.
Yeah I feel like it could be hard centered on making fun of classical rpg tropes in a 2d form. Still loving the idea of this 3d highly destructible environment.
I mean, I'm not going to make this at all. I have a couple of book writing projects that are basically all of my creative impulses