Game has the same kind of quests. Fetch herbs but you just haphazardly mow over most of them. Save a farm from bandits except you're just blasting them. Kill quest to take out some liches tower but you just blow it up instead of raiding it.

All the npcs treat you like you're not a tank and are baffled by the way you complete their quests. Maybe get really absurd by completing some kind of mount upgrade where you're just a tank on top of some huge horse and it doesn't really make you any more mobile than before.

    • Omegamint [comrade/them, doe/deer]
      hexagon
      ·
      2 years ago

      Yes, like an Isekai. Except you're a tank. You're just a tank, that's your whole body.

      Actually new idea: you get like swords and armor and stuff but it just gets attached to your tank haphazardly. Maybe even continuously, like there's no limit to the helmets/armor/swords that you can keep slapping on your tank but they never really make any difference besides making you look more and more absurd until you reach the endgame where you're just absolutely covered in weapons and armor.

      You reach the evil dark lord at the end and hes the only one who even recognizes that you're a tank covered in an absurd amount of gear and is just frightened and baffled

      • Aryuproudomenowdaddy [comrade/them]
        ·
        2 years ago

        Maybe even continuously, like there’s no limit to the helmets/armor/swords that you can keep slapping on your tank but they never really make any difference besides making you look more and more absurd until you reach the endgame where you’re just absolutely covered in weapons and armor.

        Risk of Rain 2 vibes

  • CliffordBigRedDog [he/him]
    ·
    edit-2
    2 years ago

    Game idea: You play as a tankie in a fantasy mmo-esque world

    Game has the same kind of quests. Fetch herbs but you just describe their use value instead. Save a farm from bandits except you’re just critiquing them for their lumpenprole actions. Kill quest to take out some liches tower but you just surrender it to the people instead of raiding it.

    All the npcs treat you like you’re not a tankie and are baffled by the way you complete their quests. Maybe get really absurd by completing some kind of mount upgrade where you’re just karl marx on top of some huge horse and it doesn’t really make you any more mobile than before.

    • Omegamint [comrade/them, doe/deer]
      hexagon
      ·
      2 years ago

      Get the rights to Thomas the train theme song or whatever and have it play whenever the destruction start really ramping up like the way DOOM does heavy metal

  • TrashCompact [none/use name]
    ·
    2 years ago

    Reminds me of Fight Knight, where opening doors and talking to NPCs is just punching them.

    Anyway, I'd play it. Would there be any kind of progression, like different shells you can load the cannon with? It seems like a waste to put a tank in an MMORPG setting and then not let it, like, fire a shell that is actually a mimic or something.

    • Omegamint [comrade/them, doe/deer]
      hexagon
      ·
      2 years ago

      Yeah I imagine the game would either be fairly short and gimmicky (which probably doesn't make sense because I think a lot of effort would have to be put in so that the environments were destructible), or there would need to be some love put in so there's a sense of progression and power creep.

      Maybe all the armor you attach to the tank (see one of my other posts) could actually have some total stat effect. Some kind of skill tree system that unlocks new and vaguely fantasy esque abilities for your tank.

      Or the game derives all of it's difficulty from sort of lateral-thinking where instead of going by mmo-esque power increases you're just clearing bosses by being a highly maneuverable weapon of modern warfare

      • TrashCompact [none/use name]
        ·
        2 years ago

        Another option -- which is good for being busted to begin with -- is lateral progression. I should have explained myself better, but part of the reason I mentioned ammo types is because it would let the player potentially doing things differently rather than strictly better. For example, maybe you have a finite number of special shells you can take with you on a given mission, but you can unlock more types of shells that you can take so it becomes a question of which you want for the mission.

        Incidentally this all reminds me of one of the incredibly dumb things that I sometimes kick around in my head: What a serious One Punch Man mod in Skyrim would look like, specifically one where you play as Saitama but the game is superficially the same otherwise. Most of it is just figuring out how to give alternate explanations or adequate circumventions for the necessary set pieces, and how to control a character that theoretically should be able to run well beyond the speed of sound and jump to the moon.

        • Omegamint [comrade/them, doe/deer]
          hexagon
          ·
          2 years ago

          The primary way the one punch author skirts around the issue of having an infinitely powerful character is by having the power levels of the characters around him all adhere to the same tropes of shonen manga/anime, and mainly wheeling out Saitama to deal with the main baddies. Actually I've only read one punch sort of cursory but that's what I took away from it. So I imagine it would have to work the same way in this game, and otherwise yeah you'd have to have some kind of difficulty that relys on lateral solutions rather than the absurd brute force you have.

          Which, honestly, is where the best written shonen tends to land on. Good authors can make powerful characters and either neutralize them in a believable way or put them in situations where being stupid strong isn't going to necessarily solve everything.

      • Crackpot_Posadist [they/them]
        ·
        2 years ago

        I was thinking if you made it more like an arcade platformmer you could make all the progression mobility based like a metroidvanvia.

    • Omegamint [comrade/them, doe/deer]
      hexagon
      ·
      2 years ago

      Came to me sober but I did laugh to idea enough after coming to it that I had to share. I'm glad people here are digging it. Someone with the skills needs to run with it

  • OutrageousHairdo [he/him]
    ·
    2 years ago

    Ok this genuinely sounds like a fantastic idea, you should definitely try to do something like this. Maybe not a full game, feels like the kind of thing best made to last an hour or less.

    • Omegamint [comrade/them, doe/deer]
      hexagon
      ·
      2 years ago

      Yeah I think it would work well as like an indie game idea. I'm only barely experienced in programming, much less game design so anyone reading this is welcome to the idea

      • EmmaGoldman [she/her, comrade/them]
        ·
        2 years ago

        This could be made in RPGMaker with relative ease, if you don't want to put too much into it. You can even release a commercial version if you stick within the guidelines and make all the resources not contained in the base engine yourself.

        • Omegamint [comrade/them, doe/deer]
          hexagon
          ·
          2 years ago

          Yeah I feel like it could be hard centered on making fun of classical rpg tropes in a 2d form. Still loving the idea of this 3d highly destructible environment.

          I mean, I'm not going to make this at all. I have a couple of book writing projects that are basically all of my creative impulses

    • Omegamint [comrade/them, doe/deer]
      hexagon
      ·
      2 years ago

      Funny thing is that my roommate/friend was trying to watch a illegal stream of a baseball game when an ad for World of Tanks came on and that's exactly what got me thinking

  • Frank [he/him, he/him]
    ·
    2 years ago

    For fast travel they build a big wagon pulled by twenty horses and you just drive up on top of it then the horses walk along at 5 miles an hour (your tank can do 45 over uneven terrain)

    • NephewAlphaBravo [he/him]
      ·
      2 years ago

      They're not literally tank-shaped, but there's a species of elephant people in Mass Effect who are super stocky and just carry artillery on their shoulders.

  • Sickos [they/them, it/its]
    ·
    2 years ago

    Any action prompts you get, like "dig up HealthRoot" or "open Door" are just you blasting away.

    • Omegamint [comrade/them, doe/deer]
      hexagon
      ·
      2 years ago

      Lmao yeah the only option is just rampant tank induced destruction. Maybe you try to get herbs normally before realizing you just should blow up the ground to pop them out to collect them.

  • RamrodBaguette [comrade/them, he/him]
    ·
    2 years ago

    My playthrough in Skyrim is just me being this armor-encased battlemage with shit loads of health and magic who can blast most things apart in 1-3 spells and relies on companions for infantry support. So not that far off from what you’re thinking.

  • Omegamint [comrade/them, doe/deer]
    hexagon
    ·
    2 years ago

    You do a simulated group where you play the "tank" role and the other heroes are initially gung-ho until you start just completely demolishing the dungeon. No one really does anything except watch you reduce the whole place to rubble.

    By the end theyre deeply unsettled at the level of destruction they just witnessed but are also happy to have defeated the baddie. They give you some sort of rare shiny sword of great power that the last boss had but it just ends up glued to the side of your tank, useless

    • Frank [he/him, he/him]
      ·
      2 years ago

      No, no, they tie your sword to the end of your cannon barrel so you can swing it around. You still just shoot things though.