And people always fall back on "well studies have shown playing violent games doesn't make someone more violent" which is just fundamentally misunderstanding how media shapes people's outlooks and social mores. Like in games violence is consequence free and usually done by professional violence doers, whether legally sanctioned or fitting into accepted archetypes, so the real impact is the values that are shown: things like glorifying police or soldiers, reinforcing established tropes about violent authorized heroes saving the day, etc. So obviously just consuming stuff that's saying "it's ok when the narratively legitimate violence guys do violence" isn't going to make someone go on a rampage because that's not how that works (but they're more likely to be biased towards thinking that it is legitimate when the officially sanctioned violence man does violence). It only becomes directly dangerous when they get socialized into thinking that they themselves are the legitimate violence man, and that has way more to do with social interaction and far-right radicalization pipelines. And that's not even getting into other toxic things that video games teach, like entrepreneur worship, exponential economic growth or wealth acquisition, great man thinking, and other liberal brainworms.
just going to go ahead and spoiler the paragraph about how that relates to media normalizing sexual violence and nonce shit
Meanwhile stuff like attraction to particular features is definitely related to socialization (as evidenced by how what is considered attractive in terms of clothing, body type, grooming habits, mannerisms, etc shifts over the years), and for a lot of people that socialization is already toxic because it's built on generations of media produced in a patriarchal and chauvinist culture that only fairly recently has even started trying to tone down and/or contradict its normalization of sexual or domestic violence. So someone who's been taught "it's ok to understand other people as nothing but objects of lust" by their socialization is someone who is already on the verge of being dangerous, and normalizing children as an object of their lust on top of that only exacerbates that. I believe the trend of affluent men becoming nonces when given the opportunity is related to that too, like maybe they didn't start from a place of clinically being pedophiles but their predatory outlook, personal power and security, and the normalization of children as acceptable targets for their lust by their social circle and even the media in general (and that used to be a lot worse and a lot more explicit too, like all the infamous middle aged and elderly nonces would have been young men at a time when child porn was still legal and the sexualization of children and/or young teens was even more pronounced in the media) continues shaping them until they act on it when given the opportunity by the Epstein's of the world.
And people always fall back on "well studies have shown playing violent games doesn't make someone more violent" which is just fundamentally misunderstanding how media shapes people's outlooks and social mores. Like in games violence is consequence free and usually done by professional violence doers, whether legally sanctioned or fitting into accepted archetypes, so the real impact is the values that are shown: things like glorifying police or soldiers, reinforcing established tropes about violent authorized heroes saving the day, etc. So obviously just consuming stuff that's saying "it's ok when the narratively legitimate violence guys do violence" isn't going to make someone go on a rampage because that's not how that works (but they're more likely to be biased towards thinking that it is legitimate when the officially sanctioned violence man does violence). It only becomes directly dangerous when they get socialized into thinking that they themselves are the legitimate violence man, and that has way more to do with social interaction and far-right radicalization pipelines. And that's not even getting into other toxic things that video games teach, like entrepreneur worship, exponential economic growth or wealth acquisition, great man thinking, and other liberal brainworms.
just going to go ahead and spoiler the paragraph about how that relates to media normalizing sexual violence and nonce shit
Meanwhile stuff like attraction to particular features is definitely related to socialization (as evidenced by how what is considered attractive in terms of clothing, body type, grooming habits, mannerisms, etc shifts over the years), and for a lot of people that socialization is already toxic because it's built on generations of media produced in a patriarchal and chauvinist culture that only fairly recently has even started trying to tone down and/or contradict its normalization of sexual or domestic violence. So someone who's been taught "it's ok to understand other people as nothing but objects of lust" by their socialization is someone who is already on the verge of being dangerous, and normalizing children as an object of their lust on top of that only exacerbates that. I believe the trend of affluent men becoming nonces when given the opportunity is related to that too, like maybe they didn't start from a place of clinically being pedophiles but their predatory outlook, personal power and security, and the normalization of children as acceptable targets for their lust by their social circle and even the media in general (and that used to be a lot worse and a lot more explicit too, like all the infamous middle aged and elderly nonces would have been young men at a time when child porn was still legal and the sexualization of children and/or young teens was even more pronounced in the media) continues shaping them until they act on it when given the opportunity by the Epstein's of the world.
I want to know how many people were inspired to join the police or military by FPS games. That's their real potential to cause violence.
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