• zifnab25 [he/him, any]
    ·
    2 years ago

    This is (a) barely intelligible and (b) totally bullshit.

    Piracy has near-zero impact on the bottom line of a game. The most prevalent pirates are just people who can't afford the sticker prices. DRM generally sucks and doesn't work. The industry is swimming in cash and even terrible games make back multiples of what they cost to produce. The biggest hurdle for indie developers isn't piracy, its exposure. Everyone's struggling to be seen. If nobody's pirating your game, that's usually a sign that nobody actually wants it.

    • Quimby [any, any]
      ·
      edit-2
      2 years ago

      it's pretty well known at this point that people almost exclusively pirate things they wouldn't pay for (at that price.)

      piracy is solely a reflection of how many people are interested in your thing, but not at the price you're selling it for.

      as you say, if they couldn't pirate it, people wouldn't buy it instead. they don't want it at that price.