those are not the game timing you. somebody else could walk up and keep playing if I died irl. destroying the computer is not an in-game fail state. those things are outside the game interface, the conversation about categorization only makes sense if we consider differences in the challenge a game presents. your own mortality or the universe ending are true of every game, and are not challenges presented by games. That muton will never kill my unit, that goomba will kill mario on 1-1,
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yes, nothing requires timing and that seems like a pretty big fucking difference between menu games and real-time input games.
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those are not the game timing you. somebody else could walk up and keep playing if I died irl. destroying the computer is not an in-game fail state. those things are outside the game interface, the conversation about categorization only makes sense if we consider differences in the challenge a game presents. your own mortality or the universe ending are true of every game, and are not challenges presented by games. That muton will never kill my unit, that goomba will kill mario on 1-1,
clr james doesn't apply.