Every single FPS is a point-and-click game where you try to find the dude's head.
This is honestly the problem with the entire genre and the reason it doesn't ever seem to change.
Fashion Souls is the real endgame in every game so this checks out
Gamers, you need stop min-maxing away the interesting RPG aspects of games. If I see a SINGLE post on here for the next Souls game for someone asking for build tips I'm reporting them for hate speech.
Dork Souls has a notoriously obtuse character levelling system. Asking for help with builds and understanding the stat system is legit. Thankfully Elden Ring makes it easy to respec from relatively early in the game.
Just play the game. You don't need people online to guide you every step of the way to keep you from having to make interesting decisions.
Okay but the most common interesting decision people make is getting furiously vigor checked for hours and wondering why they're so bad at the game. Sure, fuck around for a while, but at some point you do need to know what the stats actually do.
That's not what's happening. People are going online to preplan and min-max their builds so they don't actually have to think prior to even starting the games. They already know what the stats do, hence they reference specific stats in their posts. People aren't going online to ask "what do the stats do" because you can easy glance a wiki for that and even that's not totally necessary.
I did mislevel enough chars which made me not be able to finish the game and thus waste 20 hours. I rather have a pre given guide than be annoyed with obtuse leveling systems.
Shit, I was actually planning on doing that. I hate wading into the cess pools of reddit to ask that shit.
Someone will call you a slur on Reddit for asking if there's a dex sword available early game.
what xcom are you playing? you can reductively abstract a lot of stuff into "rhythm games" but a game that will sit idle indefinitely I think is not part of that set.
yes, nothing requires timing and that seems like a pretty big fucking difference between menu games and real-time input games.
those are not the game timing you. somebody else could walk up and keep playing if I died irl. destroying the computer is not an in-game fail state. those things are outside the game interface, the conversation about categorization only makes sense if we consider differences in the challenge a game presents. your own mortality or the universe ending are true of every game, and are not challenges presented by games. That muton will never kill my unit, that goomba will kill mario on 1-1,
clr james doesn't apply.
For speedrunners, it absolutely is. This is really obvious when you see JPRG speedrunners find ways in optimizing going through menus.
With the exception of staggering, enemies in souls games just keep hitting according to their programmed time scheme, and you have to move around it to kill them and avoid the attacks. Your attacks are all kinda slow so you have to synchronize them with enemy movements. So if your timing is off, you won't be able to do anything in the game. Contrast this with a Zelda game, where some enemies have specific timed weaknesses but in general just running in and smacking them in the face works.
The timing is based on one action, it's not.like the whole thing is scheduled like a dark souls enemy. Say the player character triggered a boss and was there to be hit but couldn't move, attack, or die, the boss fight would have identical rhythm to a normal run in dark souls. Not so for Zelda bosses, they don't reveal their weakness or activate attacks until certain conditions have been met usually. You need to be so close or moving in such a way, and so on. You could theoretically never get an opening on a stalfos in ocarina of time, that wouldn't happen with a dark souls enemy.
Past that, none of the things you listed are essential to a rhythm game. They're hallmarks of the genre, but the definition is a game where you have to complete an action in time with rhythm the whole way through. Every fight in dark souls is just dodge and hit, dodge and hit. You attack early the enemy still does his thing on schedule.
Sekiro the most so. That game is so goddamn satisfying because when you get into the rhythm it's just... incredible. I want to say it's their best game
I love souls games specifically because of this, yes
Im not sure what side you’re on but I feel like a lot of this discussion over the last few days has been people saying “I don’t like Dark Souls for [list of reasons I like Dark Souls]”
There are only rhythm games, puzzle games, and point and click adventure games. Some examples:
Rhythm games: Just Dance, Rockband, Dark Souls, Mario Kart
Puzzle games: Tetris, The Witness, Civilization
Point and click adventure games: Grim Fandango, Red Dead Redemption, Call of Duty, Skyrim
Any questions?
Also ironically Portal and Portal 2 are all 3 categories
Urgh, no wonder I'm bad at them.
All strategy games are puzzle games, and your units and resources are tools that you have to rub against each scenario to solve