Magic is one of my favorite things about a fantasy setting. You are not bound to the laws we know of and you can rewrite basic physics and reality to whatever you want. Also, building the world around it is extremely fun.
I like ping-pongs between harder and softer magic systems, but my favorite hard-leaning magic system has to be bending from Avatar. There are four elements, most people who can bend get one, and they can really stretch them out.
As for softer magic systems, I enjoy when it helps to make the world function. So far, I kind of enjoy the Owl House. Sure there are glyphs that harden it, but there are some branches like healing and construction that make it seem more like these magic covens are divided like labor guilds, rather than strictly element.
Yeah the names are good (Duuuaaaaaaaannnneeee) but the lore just doesn't stop not stopping to the point the main is getting hampered by explanations of smoke eels, wicked First Silver, character reintroductions hundreds of pages after last sight (I don't know why I care who the burnt looking wizard guy is when he gets a splash panel), and flashbacks after flashbacks in the middle of action sequences.
I like Kill 6 Billion Demons quite a lot. Background: God committed suicide and the universe is the flaming corpse-wheel of their 777,777 narratives, and some chick from California has been forcibly given the True Name of God to deal with it. Watch her struggle to fight the seven rulers of the corrupted corpse universe while the previous King of Reality, who is dead and not letting it stop him, occasionally shows up to Title Drop the chapter.
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