PC and monster weaknesses are very easy to look up and apply, but finding out what the actual people at the table will fall for is a lot harder, so what have you noticed your players always get pulled in by?
PC and monster weaknesses are very easy to look up and apply, but finding out what the actual people at the table will fall for is a lot harder, so what have you noticed your players always get pulled in by?
Yes, I think it's kind of waving a red flag to a bull metaphor. If you present the enemies' wards, possibly to the exclusion of - or more emphasised than - other characteristics, then the players may read that as the 'target' for that scenario.