Meanwhile I am playing a fan translation of a game that people made for free by people that will get nothing in return.
Bandai has never released the game in english because they don't think they'll make enough profit, despite fans urging them.
Passion and time is what creates things.
Profit hinders just as many things as it helps create.
Balancing maps is hard, but something thread-related is how in Starcraft 1 & 2 the maps shift season to season and they're almost all made for free by fans of the game (at one point there were paid map makers, but that era of the game ended and unique maps are still getting made).