Its funny because you can really maximize your economy by creating worlds that center around one purpose like research or mining worlds. That said I usually play purely reactive and create multipurpose worlds that arent super effectiv but at least are somewhat self sustained. (Which im sure is not the most effectiv way to play but it brings me into the late game)
Its funny because you can really maximize your economy by creating worlds that center around one purpose like research or mining worlds. That said I usually play purely reactive and create multipurpose worlds that arent super effectiv but at least are somewhat self sustained. (Which im sure is not the most effectiv way to play but it brings me into the late game)
Yeah I would typically start making specialized worlds in late game, seems like the most effective strategy in most 4x now that I think about it.