• Juice [none/use name]
    ·
    2 years ago

    I remember playing the old Armored Core games for ps1 and ps2. It was absolutely essential to strafe and look up and down, especially since you can fly and shoot stuff on the ground, then land and shoot stuff in the air, and that's basically the gameplay in faster and faster succession. Strafe was handled by l1+r1 and vertical camera was controlled by l2+r2 and holy fuck was it difficult to play those games

    • KhanCipher [none/use name]
      ·
      2 years ago

      holy fuck was it difficult to play those games

      And it was great because that's how mech games are suppose to work. You're suppose to be learning how to do basic things all over again in a mech game, and learning how to do it efficiently. Owing to the fact that mech games have their origins being in games that play much more into sim elements like with Heavy Gear and Mechwarrior. To put it this way, you're not operating a car in mech games, you're operating the metaphorical equivalent of a militarized backhoe or any other piece of heavy construction machinery.

      If it wasn't this way, then mech games would just be very mediocre shooters with a scale, and TTK problem out the ass. Armored Core 4/FA/V/VD, and Mechassault show this off more than anything else.